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authorFilippos Karapetis2011-01-24 00:04:32 +0000
committerFilippos Karapetis2011-01-24 00:04:32 +0000
commit092da739293c8c14c4fb194e253c550d25fd0f99 (patch)
tree598249389fbc3b45bdad714c5886a36f04af3755
parent1f1cb1f1402206b3b120a50fe759a36388b1be4d (diff)
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SWORD25: Documented a FIXME
svn-id: r55489
-rw-r--r--engines/sword25/gfx/graphicengine.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index 7b930a4e31..affd4306f0 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -260,7 +260,9 @@ Graphics::Surface *GraphicEngine::getScreenshot() {
Resource *GraphicEngine::loadResource(const Common::String &filename) {
assert(canLoadResource(filename));
- // Load image for "software buffer" (FIXME: Whatever that means?)
+ // Load image for "software buffer". These are images used to dynamically
+ // add shadows to actors (e.g. when George walks under the shadow of a
+ // a building)
if (filename.hasSuffix("_s.png")) {
bool result = false;
SWImage *pImage = new SWImage(filename, result);