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authorPaul Gilbert2018-10-29 01:02:40 -0700
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit0a21220707b879b5fcfe0cbed1774e808ddac68f (patch)
treedd514d779a0adf4c34c427f2254797b62455c2a2
parent1a889689f863b58cf3afdf09e4cb7d98f2ef1477 (diff)
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GLK: Add game frames to actually render the screen
-rw-r--r--engines/gargoyle/events.cpp23
-rw-r--r--engines/gargoyle/events.h12
-rw-r--r--engines/gargoyle/window_mask.cpp2
3 files changed, 36 insertions, 1 deletions
diff --git a/engines/gargoyle/events.cpp b/engines/gargoyle/events.cpp
index 23a8baf813..ef4c59df30 100644
--- a/engines/gargoyle/events.cpp
+++ b/engines/gargoyle/events.cpp
@@ -23,10 +23,28 @@
#include "gargoyle/events.h"
#include "gargoyle/clipboard.h"
#include "gargoyle/gargoyle.h"
+#include "gargoyle/screen.h"
#include "gargoyle/windows.h"
namespace Gargoyle {
+Events::Events() : _forceClick(false), _currentEvent(nullptr), _timeouts(false),
+ _priorFrameTime(0), _frameCounter(0) {
+}
+
+bool Events::checkForNextFrameCounter() {
+ // Check for next game frame
+ uint32 milli = g_system->getMillis();
+ if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
+ ++_frameCounter;
+ _priorFrameTime = milli;
+
+ return true;
+ }
+
+ return false;
+}
+
void Events::getEvent(event_t *event, bool polled) {
_currentEvent = event;
event->clear();
@@ -89,6 +107,11 @@ void Events::dispatchEvent(Event &ev, bool polled) {
void Events::pollEvents() {
Common::Event event;
+ if (checkForNextFrameCounter()) {
+ // Update the screen
+ g_vm->_screen->update();
+ }
+
do {
g_system->getEventManager()->pollEvent(event);
diff --git a/engines/gargoyle/events.h b/engines/gargoyle/events.h
index f49ef35ac5..4d9e49b55d 100644
--- a/engines/gargoyle/events.h
+++ b/engines/gargoyle/events.h
@@ -28,6 +28,9 @@
namespace Gargoyle {
+#define GAME_FRAME_RATE 100
+#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
+
class Window;
/**
@@ -148,8 +151,15 @@ private:
EventQueue _eventsLogged; ///< Custom events generated by game code
Event *_currentEvent; ///< Event pointer passed during event retrieval
bool _timeouts; ///< Timer timeouts flag
+ uint32 _priorFrameTime; ///< Time of prior game frame
+ uint32 _frameCounter; ///< Frame counter
private:
/**
+ * Checks for whether it's time for the next game frame
+ */
+ bool checkForNextFrameCounter();
+
+ /**
* Dispatches an event
*/
void dispatchEvent(Event &ev, bool polled);
@@ -189,7 +199,7 @@ public:
/**
* Constructor
*/
- Events() : _forceClick(false), _currentEvent(nullptr), _timeouts(false) {}
+ Events();
/**
* Get any pending event
diff --git a/engines/gargoyle/window_mask.cpp b/engines/gargoyle/window_mask.cpp
index b3b629b50f..6c857899d0 100644
--- a/engines/gargoyle/window_mask.cpp
+++ b/engines/gargoyle/window_mask.cpp
@@ -24,6 +24,7 @@
#include "gargoyle/conf.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/windows.h"
+#include "common/system.h"
namespace Gargoyle {
@@ -32,6 +33,7 @@ int WindowMask::_lastY;
WindowMask::WindowMask() : _hor(0), _ver(0), _links(nullptr) {
_lastX = _lastY = 0;
+ resize(g_system->getWidth(), g_system->getHeight());
}
void WindowMask::resize(size_t x, size_t y) {