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authorTorbjörn Andersson2007-12-16 13:28:00 +0000
committerTorbjörn Andersson2007-12-16 13:28:00 +0000
commit0b74448ded1acd0e52cf61622ac44cb782894bb1 (patch)
treea312f0efc5a84f13e88b5a931f0ca05e9cc3cb67
parentbd7bef0fe662ab26ffb2fd979cdaabc4aa27cc47 (diff)
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An element was missing in the initialisation of sounds during the endgame
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877
-rw-r--r--engines/lure/scripts.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index a279f5be20..63c48f40a8 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -50,7 +50,7 @@ static const uint16 *hotspot_dealloc_set[4] = {&dealloc_list_1[0], &dealloc_list
static const AnimSoundSequence soundList[] = {
{9, 0x45, 2, 0}, {27, 0x48, 5, 0}, {24, 0x46, 3, 0}, {24, 0x37, 1, 0}, {3, 0x37, 1, 1},
{3, 0x37, 1, 2}, {3, 0x37, 1, 3}, {3, 0x37, 1, 4}, {4, 0x37, 1, 5}, {7, 0x47, 4, 6},
- {31, 6, 0}, {0, 0, 0, 0}
+ {31, 0x00, 6, 0}, {0, 0, 0, 0}
};
/*------------------------------------------------------------------------*/