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authorPaul Gilbert2020-01-07 22:09:25 -0800
committerPaul Gilbert2020-01-07 22:09:25 -0800
commit0bae2992577d52dd7c90f5aa5a48a0a39c52ef1e (patch)
tree72475bdd96c7da43df6bd4260a8747c2263a783e
parent7d4045f4a9c5df7017de4d6bb5cd0871109b0a61 (diff)
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XEEN: Fix crash in WOXCD Deep Mine Alpha
-rw-r--r--NEWS.md1
-rw-r--r--engines/xeen/map.cpp25
2 files changed, 16 insertions, 10 deletions
diff --git a/NEWS.md b/NEWS.md
index 4e46c0db63..f5c26e6837 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -8,6 +8,7 @@ For a more comprehensive changelog of the latest experimental code, see:
Xeen:
- Fix display of gold and gem amounts on the Switch
+ - Fix crash loading Deep Mine Alpha in World of Xeen CD
#### 2.1.0 "Electric Sheep" (2019-10-11)
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index 9fd967b89b..22a85365df 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -785,17 +785,22 @@ void Map::load(int mapId) {
}
} else if (File::exists(mobName)) {
// For surrounding maps, set up flags for whether objects are present
- // Load the monster/object data
- File mobFile(mobName);
- XeenSerializer sMob(&mobFile, nullptr);
- MonsterObjectData mobData(_vm);
- mobData.synchronize(sMob, _monsterData);
- mobFile.close();
- mazeDataP->_objectsPresent.resize(mobData._objects.size());
- for (uint objIndex = 0; objIndex < mobData._objects.size(); ++objIndex) {
- const Common::Point &pt = mobData._objects[objIndex]._position;
- mazeDataP->_objectsPresent[objIndex] = ABS(pt.x) != 128 && ABS(pt.y) != 128;
+ // WORKAROUND: In WOX CD Map 120, one of the maps for Deep Mine Alpha,
+ // has invalid monster data. So to work around it, we just ignore it
+ if (!(mapId == 120 && g_vm->getIsCD() && g_vm->getGameID() == GType_WorldOfXeen)) {
+ // Load the monster/object data
+ File mobFile(mobName);
+ XeenSerializer sMob(&mobFile, nullptr);
+ MonsterObjectData mobData(_vm);
+ mobData.synchronize(sMob, _monsterData);
+ mobFile.close();
+
+ mazeDataP->_objectsPresent.resize(mobData._objects.size());
+ for (uint objIndex = 0; objIndex < mobData._objects.size(); ++objIndex) {
+ const Common::Point &pt = mobData._objects[objIndex]._position;
+ mazeDataP->_objectsPresent[objIndex] = ABS(pt.x) != 128 && ABS(pt.y) != 128;
+ }
}
}
}