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author | Travis Howell | 2004-01-20 11:16:17 +0000 |
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committer | Travis Howell | 2004-01-20 11:16:17 +0000 |
commit | 0d8566c0b67a0f0714fe464d79364e32ad4774e4 (patch) | |
tree | 8775200ffcef38d3d697e4aca1f111c49b82129f | |
parent | 11c8ff9544a048e51548bb3f0e3fd18b7ee96118 (diff) | |
download | scummvm-rg350-0d8566c0b67a0f0714fe464d79364e32ad4774e4.tar.gz scummvm-rg350-0d8566c0b67a0f0714fe464d79364e32ad4774e4.tar.bz2 scummvm-rg350-0d8566c0b67a0f0714fe464d79364e32ad4774e4.zip |
Update comment
svn-id: r12534
-rw-r--r-- | scumm/string.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 07e4256ff7..ac0a557fd0 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -442,8 +442,9 @@ void ScummEngine::drawString(int a) { // FIXME: The following code is a bit nasty. It is used for the // Highway surfing game in Sam&Max; there, _blitAlso is set to // true when writing the highscore numbers. It is also used for - // parts of the DOTT intro. Maybe it is also being used in - // other places. + // parts of the DOTT intro. It is also used for scores in bowling + // mini game in fbear and for names in load/save screen of all + // HE games. Maybe it is also being used in other places. // A better name for _blitAlso might be _imprintOnBackground if (_string[a].no_talk_anim == false) { // Sam and Max seems to blitAlso 32 a lot, which does |