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authorFilippos Karapetis2011-02-10 15:52:45 +0000
committerFilippos Karapetis2011-02-10 15:52:45 +0000
commit0e95f791d03d031b9a8f8aa047a3e71c1194a638 (patch)
tree692c79abab6a5672c6b1ccce7e327347da0fca63
parent631d2de74539508add200b98a6066d9acdc81680 (diff)
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SCI: Added a short explanation about each of the different resource source types
svn-id: r55869
-rw-r--r--engines/sci/resource_intern.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sci/resource_intern.h b/engines/sci/resource_intern.h
index f7b04b644a..aa8f80e0d2 100644
--- a/engines/sci/resource_intern.h
+++ b/engines/sci/resource_intern.h
@@ -36,15 +36,15 @@ namespace Sci {
enum ResSourceType {
kSourceDirectory = 0,
- kSourcePatch,
- kSourceVolume,
- kSourceExtMap,
- kSourceIntMap,
- kSourceAudioVolume,
- kSourceExtAudioMap,
- kSourceWave,
- kSourceMacResourceFork,
- kSourceChunk
+ kSourcePatch, // External resource patches
+ kSourceVolume, // Game resources (inside resource.* or ressci.*)
+ kSourceExtMap, // Non-audio resource maps
+ kSourceIntMap, // SCI1.1 and later audio resource maps
+ kSourceAudioVolume, // Audio resources - resource.sfx / resource.aud
+ kSourceExtAudioMap, // SCI1 audio resource maps
+ kSourceWave, // External WAVE files, patched in as sound resources
+ kSourceMacResourceFork, // Mac SCI1.1 and later resource forks
+ kSourceChunk // Script chunk resources (*.chk)
};