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author | uruk | 2014-08-09 17:22:19 +0200 |
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committer | uruk | 2014-08-09 17:22:19 +0200 |
commit | 0ea126894005a2523e0b8a3bb48853e532aa518f (patch) | |
tree | e86a1f68bd2fc425e1b0e85fab478fcb5a455c0f | |
parent | 58822b47a73b8d733ceb0eee629bcbd557e4c6dc (diff) | |
download | scummvm-rg350-0ea126894005a2523e0b8a3bb48853e532aa518f.tar.gz scummvm-rg350-0ea126894005a2523e0b8a3bb48853e532aa518f.tar.bz2 scummvm-rg350-0ea126894005a2523e0b8a3bb48853e532aa518f.zip |
CGE2: Fix canSaveGameStateCurrently().
-rw-r--r-- | engines/cge2/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp index 0fb3fb20f8..309de335d8 100644 --- a/engines/cge2/saveload.cpp +++ b/engines/cge2/saveload.cpp @@ -148,7 +148,7 @@ void CGE2MetaEngine::removeSaveState(const char *target, int slot) const { bool CGE2Engine::canSaveGameStateCurrently() { return (_startupMode == 0) && _mouse->_active && - _commandHandler->idle() && !(*_soundStat._wait); + _commandHandler->idle() && (_soundStat._wait == nullptr); } Common::Error CGE2Engine::saveGameState(int slot, const Common::String &desc) { |