diff options
author | Strangerke | 2016-04-20 21:19:02 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 0f43db94a201864ea596e82660831f9ea634dd42 (patch) | |
tree | ad9401daf14c002326e48c1ba787ccc5a1a61892 | |
parent | aea51e0d40a0be2a724e7a6650382b7157b01952 (diff) | |
download | scummvm-rg350-0f43db94a201864ea596e82660831f9ea634dd42.tar.gz scummvm-rg350-0f43db94a201864ea596e82660831f9ea634dd42.tar.bz2 scummvm-rg350-0f43db94a201864ea596e82660831f9ea634dd42.zip |
GNAP: Refactor scene 7
-rw-r--r-- | engines/gnap/gnap.h | 6 | ||||
-rw-r--r-- | engines/gnap/scenes/scene07.cpp | 273 | ||||
-rw-r--r-- | engines/gnap/scenes/scene07.h | 48 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
4 files changed, 189 insertions, 147 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index 43b2f6ae05..651d24e227 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -603,12 +603,6 @@ public: void sceneXX_playRandomSound(int timerIndex); void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3); - // Scene 7 - int scene07_init(); - void scene07_updateHotspots(); - void scene07_run(); - void scene07_updateAnimations(); - // Scene 8 int _s08_nextDogSequenceId, _s08_currDogSequenceId; int _s08_nextManSequenceId, _s08_currManSequenceId; diff --git a/engines/gnap/scenes/scene07.cpp b/engines/gnap/scenes/scene07.cpp index dab9051114..c94408297e 100644 --- a/engines/gnap/scenes/scene07.cpp +++ b/engines/gnap/scenes/scene07.cpp @@ -24,6 +24,8 @@ #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene07.h" + namespace Gnap { enum { @@ -41,88 +43,89 @@ enum { kASLeaveScene = 1 }; -int GnapEngine::scene07_init() { +Scene07::Scene07(GnapEngine *vm) : Scene(vm) { +} + +int Scene07::init() { return 0x92; } -void GnapEngine::scene07_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitHouse, 700, 125, 799, 290, SF_EXIT_NE_CURSOR); - setHotspot(kHSDice, 200, 290, 270, 360, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSWalkArea1, 0, 0, 325, 445); - setHotspot(kHSWalkArea2, 325, 0, 799, 445, _isLeavingScene ? SF_WALKABLE : SF_NONE); - setHotspot(kHSWalkArea3, 160, 0, 325, 495); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (isFlag(kGFPlatypus)) - _hotspots[kHSDice]._flags = SF_DISABLED; - _hotspotsCount = 7; +void Scene07::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitHouse, 700, 125, 799, 290, SF_EXIT_NE_CURSOR); + _vm->setHotspot(kHSDice, 200, 290, 270, 360, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSWalkArea1, 0, 0, 325, 445); + _vm->setHotspot(kHSWalkArea2, 325, 0, 799, 445, _vm->_isLeavingScene ? SF_WALKABLE : SF_NONE); + _vm->setHotspot(kHSWalkArea3, 160, 0, 325, 495); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->isFlag(kGFPlatypus)) + _vm->_hotspots[kHSDice]._flags = SF_DISABLED; + _vm->_hotspotsCount = 7; } -void GnapEngine::scene07_run() { - queueInsertDeviceIcon(); - _gameSys->insertSequence(0x8C, 1, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0x90, 1, 0, 0, kSeqLoop, 0, 0, 0); +void Scene07::run() { + _vm->queueInsertDeviceIcon(); + _vm->_gameSys->insertSequence(0x8C, 1, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x90, 1, 0, 0, kSeqLoop, 0, 0, 0); - invRemove(kItemGas); - invRemove(kItemNeedle); + _vm->invRemove(kItemGas); + _vm->invRemove(kItemNeedle); - if (!isFlag(kGFPlatypus)) - _gameSys->insertSequence(0x8D, 1, 0, 0, kSeqNone, 0, 0, 0); + if (!_vm->isFlag(kGFPlatypus)) + _vm->_gameSys->insertSequence(0x8D, 1, 0, 0, kSeqNone, 0, 0, 0); - if (_prevSceneNum == 8) { - initGnapPos(7, 7, kDirBottomLeft); - initPlatypusPos(9, 7, kDirUnk4); - endSceneInit(); + if (_vm->_prevSceneNum == 8) { + _vm->initGnapPos(7, 7, kDirBottomLeft); + _vm->initPlatypusPos(9, 7, kDirUnk4); + _vm->endSceneInit(); } else { - _gnapX = 6; - _gnapY = 7; - _gnapId = 140; - _gnapSequenceId = 0x8F; - _gnapSequenceDatNum = 0; - _gnapIdleFacing = kDirBottomRight; - _gameSys->insertSequence(0x8F, 140, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); - _gnapActionStatus = kASWait; - _platX = 3; - _platY = 8; - _platypusId = 160; - _platypusSequenceId = 0x91; - _platypusSequenceDatNum = 0; - _platypusFacing = kDirNone; - _gameSys->insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0); - endSceneInit(); + _vm->_gnapX = 6; + _vm->_gnapY = 7; + _vm->_gnapId = 140; + _vm->_gnapSequenceId = 0x8F; + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapIdleFacing = kDirBottomRight; + _vm->_gameSys->insertSequence(0x8F, 140, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0); + _vm->_gnapActionStatus = kASWait; + _vm->_platX = 3; + _vm->_platY = 8; + _vm->_platypusId = 160; + _vm->_platypusSequenceId = 0x91; + _vm->_platypusSequenceDatNum = 0; + _vm->_platypusFacing = kDirNone; + _vm->_gameSys->insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0); + _vm->endSceneInit(); } - _timers[3] = 600; - _timers[4] = getRandom(40) + 50; - - while (!_sceneDone) { - - if (!isSoundPlaying(0x10919)) - playSound(0x10919, true); + _vm->_timers[3] = 600; + _vm->_timers[4] = _vm->getRandom(40) + 50; - if (testWalk(0, 1, 8, 7, 6, 7)) - scene07_updateHotspots(); + while (!_vm->_sceneDone) { + if (!_vm->isSoundPlaying(0x10919)) + _vm->playSound(0x10919, true); - updateMouseCursor(); - updateCursorByHotspot(); + if (_vm->testWalk(0, 1, 8, 7, 6, 7)) + updateHotspots(); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - switch (_sceneClickedHotspot) { + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); + switch (_vm->_sceneClickedHotspot) { case kHSPlatypus: - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: break; @@ -130,53 +133,53 @@ void GnapEngine::scene07_run() { break; case kHSExitHouse: - _isLeavingScene = true; - if (_gnapX > 8) - gnapWalkTo(_gnapX, 7, 0, 0x107AD, 1); + _vm->_isLeavingScene = true; + if (_vm->_gnapX > 8) + _vm->gnapWalkTo(_vm->_gnapX, 7, 0, 0x107AD, 1); else - gnapWalkTo(8, 7, 0, 0x107AD, 1); - _gnapActionStatus = kASLeaveScene; + _vm->gnapWalkTo(8, 7, 0, 0x107AD, 1); + _vm->_gnapActionStatus = kASLeaveScene; break; case kHSDice: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(4, 8, 3, 3); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(4, 8, 3, 3); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: break; case GRAB_CURSOR: - setFlag(kGFPlatypus); - invAdd(kItemDice); - scene07_updateHotspots(); - playGnapPullOutDevice(3, 3); - _gameSys->setAnimation(0x8E, 1, 2); - _gameSys->insertSequence(0x8E, 1, 141, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(getGnapSequenceId(gskUseDevice, 0, 0) | 0x10000, _gnapId, - makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, - kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); - _gnapSequenceId = getGnapSequenceId(gskUseDevice, 0, 0); - _gnapSequenceDatNum = 1; + _vm->setFlag(kGFPlatypus); + _vm->invAdd(kItemDice); + updateHotspots(); + _vm->playGnapPullOutDevice(3, 3); + _vm->_gameSys->setAnimation(0x8E, 1, 2); + _vm->_gameSys->insertSequence(0x8E, 1, 141, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(_vm->getGnapSequenceId(gskUseDevice, 0, 0) | 0x10000, _vm->_gnapId, + makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, + kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); + _vm->_gnapSequenceId = _vm->getGnapSequenceId(gskUseDevice, 0, 0); + _vm->_gnapSequenceDatNum = 1; break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } break; case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene07_updateHotspots(); - _timers[4] = getRandom(40) + 50; + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); + _vm->_timers[4] = _vm->getRandom(40) + 50; } break; case kHSWalkArea1: case kHSWalkArea2: - gnapWalkTo(-1, -1, -1, -1, 1); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSWalkArea3: @@ -184,91 +187,85 @@ void GnapEngine::scene07_run() { break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene07_updateAnimations(); + updateAnimations(); - if (!_isLeavingScene) { - updateGnapIdleSequence(); - if (_platypusActionStatus < 0 && _gnapActionStatus < 0) { - if (_timers[0]) { - if (!_timers[1]) { - _timers[1] = getRandom(20) + 30; - int _gnapRandomValue = getRandom(20); + if (!_vm->_isLeavingScene) { + _vm->updateGnapIdleSequence(); + if (_vm->_platypusActionStatus < 0 && _vm->_gnapActionStatus < 0) { + if (_vm->_timers[0]) { + if (!_vm->_timers[1]) { + _vm->_timers[1] = _vm->getRandom(20) + 30; + int gnapRandomValue = _vm->getRandom(20); // TODO Cleanup - if (_platypusFacing != kDirNone) { - if (_gnapRandomValue != 0 || _platypusSequenceId != 0x7CA) { - if (_gnapRandomValue != 1 || _platypusSequenceId != 0x7CA) { - if (_platY == 9) - playPlatypusSequence(0x107CA); + if (_vm->_platypusFacing != kDirNone) { + if (gnapRandomValue != 0 || _vm->_platypusSequenceId != 0x7CA) { + if (gnapRandomValue != 1 || _vm->_platypusSequenceId != 0x7CA) { + if (_vm->_platY == 9) + _vm->playPlatypusSequence(0x107CA); } else { - playPlatypusSequence(0x10845); + _vm->playPlatypusSequence(0x10845); } } else { - playPlatypusSequence(0x107CC); + _vm->playPlatypusSequence(0x107CC); } - } else if (_gnapRandomValue != 0 || _platypusSequenceId != 0x7C9) { - if (_gnapRandomValue != 1 || _platypusSequenceId != 0x7C9) { - if (_platY == 9) - playPlatypusSequence(0x107C9); + } else if (gnapRandomValue != 0 || _vm->_platypusSequenceId != 0x7C9) { + if (gnapRandomValue != 1 || _vm->_platypusSequenceId != 0x7C9) { + if (_vm->_platY == 9) + _vm->playPlatypusSequence(0x107C9); } else { - playPlatypusSequence(0x10844); + _vm->playPlatypusSequence(0x10844); } } else { - playPlatypusSequence(0x107CB); + _vm->playPlatypusSequence(0x107CB); } - _gameSys->setAnimation(_platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, 1); + _vm->_gameSys->setAnimation(_vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, 1); } } else { - _timers[0] = getRandom(75) + 75; - platypusMakeRoom(); + _vm->_timers[0] = _vm->getRandom(75) + 75; + _vm->platypusMakeRoom(); } } else { - _timers[0] = 100; - _timers[1] = 35; + _vm->_timers[0] = 100; + _vm->_timers[1] = 35; } - sceneXX_playRandomSound(4); + _vm->sceneXX_playRandomSound(4); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene07_updateHotspots(); - _timers[4] = getRandom(40) + 50; + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + _vm->_timers[4] = _vm->getRandom(40) + 50; } - - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene07_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene07::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _newSceneNum = 8; - _sceneDone = true; + _vm->_newSceneNum = 8; + _vm->_sceneDone = true; break; } - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } - if (_gameSys->getAnimationStatus(2) == 2) { - _gameSys->setAnimation(0, 0, 2); - setGrabCursorSprite(kItemDice); + if (_vm->_gameSys->getAnimationStatus(2) == 2) { + _vm->_gameSys->setAnimation(0, 0, 2); + _vm->setGrabCursorSprite(kItemDice); } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene07.h b/engines/gnap/scenes/scene07.h new file mode 100644 index 0000000000..08fdab2f3f --- /dev/null +++ b/engines/gnap/scenes/scene07.h @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE07_H +#define GNAP_SCENE07_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene07: public Scene { +public: + Scene07(GnapEngine *vm); + ~Scene07() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + +private: +}; + +} // End of namespace Gnap + +#endif // GNAP_SCENE05_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index f5d82ce512..ba14f1260e 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -32,6 +32,7 @@ #include "gnap/scenes/scene04.h" #include "gnap/scenes/scene05.h" #include "gnap/scenes/scene06.h" +#include "gnap/scenes/scene07.h" namespace Gnap { @@ -87,8 +88,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 7: - backgroundId = scene07_init(); - scene07_updateHotspots(); + _scene = new Scene07(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -406,7 +408,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 4; break; case 7: - scene07_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 8; break; |