diff options
author | Paweł Kołodziejski | 2004-03-28 20:54:24 +0000 |
---|---|---|
committer | Paweł Kołodziejski | 2004-03-28 20:54:24 +0000 |
commit | 0fb22df46c60d3592a195488e8dd223b3bac4ccb (patch) | |
tree | 28192585ea5b56d05e7342281227865cee8ee551 | |
parent | 39765b0d19fd8409cf4e0e96c9edc2ad5b25f247 (diff) | |
download | scummvm-rg350-0fb22df46c60d3592a195488e8dd223b3bac4ccb.tar.gz scummvm-rg350-0fb22df46c60d3592a195488e8dd223b3bac4ccb.tar.bz2 scummvm-rg350-0fb22df46c60d3592a195488e8dd223b3bac4ccb.zip |
update
svn-id: r13414
-rw-r--r-- | TODO | 11 |
1 files changed, 3 insertions, 8 deletions
@@ -252,17 +252,11 @@ SCUMM That would require buffering the text; maybe the blast text code could be reused for this... * Finish formating stuff in subtitles/translation code in the dig. -* (maybe) In the very long distance future add translation stuff (hashing - original and replacing with translation) -* Add tool and support for encoding smush sequences into mpeg format to fit - on small devices * Add tool and support for compress *.la* file resources (ex. sounds) to fit on small devices * Fix codec44 for nut fonts * iMUSE Digital: - Fix continue playing 'state' music paused by 'sequence' music - - Decrease number tracks to 8 - - Implement sounds priority in tracks for deleting lower priority sounds - Recheck music code - Add sound mixer procedure for pool method - Change code to new mixer pool method procedure @@ -271,11 +265,11 @@ SCUMM - Add missing volume channels into sound mixer needed by imuse and add code into imuse - Implement tuning volume level or something(not sure yet what is) - - Implement stuff for fadeParam in JUMP opcode and recheck 'next region' code + - Implement stuff for fadeParam in JUMP opcode (maybe never implemented) + - Recheck 'next region' code - Recheck original imuse stream stuff if match logicaly our code - Make struct sync, jump, regions use dynamic memory usage - Split startSound mess into more clear code - - Fix AKOS sound related stuff - Add save/load code - Add code for MP3 and Ogg Vorbis compressed datafiles * SMUSH: @@ -284,6 +278,7 @@ SCUMM - Cleanup channel mess - Make code more clear in some places (subtiles code for ex.) - Add code for MP3 encoded sound tracks (distant future) + - Add support for compressed gfx frames by zlib * Humongous Entertainment Games - Add proper handling of sound and speech in Humongous games - Add support for returning the correct music status for the digital music |