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| author | Martin Kiewitz | 2010-06-28 10:15:13 +0000 | 
|---|---|---|
| committer | Martin Kiewitz | 2010-06-28 10:15:13 +0000 | 
| commit | 10a9dfc0d7a521d7f9815fd21edc5e7b82d8344c (patch) | |
| tree | 43eafee22357f6829d0df1ab34d8621c660f75f1 | |
| parent | 92cc16e6a5f3b096868a8fa45b923de38d678e5d (diff) | |
| download | scummvm-rg350-10a9dfc0d7a521d7f9815fd21edc5e7b82d8344c.tar.gz scummvm-rg350-10a9dfc0d7a521d7f9815fd21edc5e7b82d8344c.tar.bz2 scummvm-rg350-10a9dfc0d7a521d7f9815fd21edc5e7b82d8344c.zip | |
SCI: added uninit workaround for lsl3 - when accessing set volume menu the first time sound got muted before (because a uninitialized temp was used to do it, would have been 's' in sierra sci)
svn-id: r50416
| -rw-r--r-- | engines/sci/engine/vm.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 35f9baef7b..d247ce1cfb 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -279,6 +279,7 @@ static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {  	{ GID_FREDDYPHARKAS,  24,              "gcWin", "open",           -1,    5, 0xf }, // is used as priority for game menu  	{ GID_FREDDYPHARKAS,  31,            "quitWin", "open",           -1,    5, 0xf }, // is used as priority for game menu  	{ GID_LSL1,          720,              "rm720", "init",           -1,    0,   0 }, // age check room +	{ GID_LSL3,          997,         "TheMenuBar", "handleEvent",    -1,    1, 0xf }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')  	{ GID_LSL6,          928,           "Narrator", "startText",      -1,    0,   0 }, // used by various objects that are even translated in foreign versions, that's why we use the base-class  	{ GID_ISLANDBRAIN,   140,              "piece", "init",           -1,    3,   1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0  	{ GID_ISLANDBRAIN,   268,          "anElement", "select",         -1,    0,   0 }, // elements puzzle, gets used before super TextIcon | 
