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-rw-r--r-- | engines/sci/engine/vm.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 35f9baef7b..d247ce1cfb 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -279,6 +279,7 @@ static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = { { GID_FREDDYPHARKAS, 24, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu { GID_FREDDYPHARKAS, 31, "quitWin", "open", -1, 5, 0xf }, // is used as priority for game menu { GID_LSL1, 720, "rm720", "init", -1, 0, 0 }, // age check room + { GID_LSL3, 997, "TheMenuBar", "handleEvent", -1, 1, 0xf }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's') { GID_LSL6, 928, "Narrator", "startText", -1, 0, 0 }, // used by various objects that are even translated in foreign versions, that's why we use the base-class { GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 { GID_ISLANDBRAIN, 268, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon |