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authorYotam Barnoy2010-10-27 11:09:03 +0000
committerYotam Barnoy2010-10-27 11:09:03 +0000
commit13b6e0d69a041a4598b12cd92fbf2c00a347b932 (patch)
treec9fc1f05f235885c8ea8a666ade8c3fbfe70ac94
parent415f9a1b0b510dead1c0c8afa17d42c7065541c0 (diff)
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PSP: Fixed ImageViewer code to deallocate TimedMessageDialog
Not deallocating it before loading the next image causes fragmentation in memory which eventually prevents big things from being loaded into memory. svn-id: r53873
-rw-r--r--backends/platform/psp/image_viewer.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/platform/psp/image_viewer.cpp b/backends/platform/psp/image_viewer.cpp
index dbcafd3898..66512e450b 100644
--- a/backends/platform/psp/image_viewer.cpp
+++ b/backends/platform/psp/image_viewer.cpp
@@ -145,8 +145,10 @@ void ImageViewer::setVisible(bool visible) {
_visible = true;
setViewerButtons(true);
- GUI::TimedMessageDialog dialog("Image Viewer", 1000);
- dialog.runModal();
+ { // so dialog goes out of scope, destroying all allocations
+ GUI::TimedMessageDialog dialog("Image Viewer", 1000);
+ dialog.runModal();
+ }
runLoop(); // only listen to viewer events
} else { // we were asked to make invisible or failed to load