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author | Bendegúz Nagy | 2016-08-11 12:10:43 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | 13daeb62afac13e877ee398b1aa0e1c9ac294989 (patch) | |
tree | ed53e56831be99f9bd55d5559be3e966013d4875 | |
parent | f5646efa44bf9103f352ea917e537ab6717d11c1 (diff) | |
download | scummvm-rg350-13daeb62afac13e877ee398b1aa0e1c9ac294989.tar.gz scummvm-rg350-13daeb62afac13e877ee398b1aa0e1c9ac294989.tar.bz2 scummvm-rg350-13daeb62afac13e877ee398b1aa0e1c9ac294989.zip |
DM: Make DMEngine::f22_delay and DMEngine::f444_endGame more responsive
-rw-r--r-- | engines/dm/dm.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index f4ab7f4fbc..9fec0c3349 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -234,7 +234,11 @@ bool DMEngine::hasFeature(EngineFeature f) const { } void DMEngine::f22_delay(uint16 verticalBlank) { - _system->delayMillis(verticalBlank * 20); // Google says most Amiga games had a refreshrate of 50 hz + for (uint16 i = 0; i < verticalBlank * 2; ++i) { + _eventMan->f357_discardAllInput(); + _displayMan->updateScreen(); + _system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz + } } uint16 DMEngine::f30_getScaledProduct(uint16 val, uint16 scale, uint16 vale2) { @@ -628,6 +632,7 @@ T0444017: curPalette[i] = darkBluePalette[i]; curPalette[15] = D09_RGB_WHITE; _displayMan->f436_STARTEND_FadeToPalette(curPalette); + _displayMan->updateScreen(); if (waitBeforeDrawingRestart) f22_delay(300); |