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author | Eugene Sandulenko | 2005-04-05 23:30:35 +0000 |
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committer | Eugene Sandulenko | 2005-04-05 23:30:35 +0000 |
commit | 13e18e4801abe0dfae5d730ec5cce2ede247b76a (patch) | |
tree | 758fe39f10b131e7b2d3c6c1b21889e4a8836ed3 | |
parent | 97a84cb18cd03749953acecc14decf22967d1f67 (diff) | |
download | scummvm-rg350-13e18e4801abe0dfae5d730ec5cce2ede247b76a.tar.gz scummvm-rg350-13e18e4801abe0dfae5d730ec5cce2ede247b76a.tar.bz2 scummvm-rg350-13e18e4801abe0dfae5d730ec5cce2ede247b76a.zip |
Fix parens. Spotted by Quietust.
svn-id: r17403
-rw-r--r-- | scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index e46abd0c3d..056d8e9e27 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -555,7 +555,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i // NES can address negative number strips and that poses problem for // our code. So instead adding zillions of fixes and potentially break // other games we shift it right on rendering stage - if ((_features & GF_NES) && ((_NESStartStrip > 0) && (vs->number == kMainVirtScreen)) || (vs->number == kTextVirtScreen)) { + if ((_features & GF_NES) && (((_NESStartStrip > 0) && (vs->number == kMainVirtScreen)) || (vs->number == kTextVirtScreen))) { x += 16; } |