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-rw-r--r--scumm/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index e46abd0c3d..056d8e9e27 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -555,7 +555,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
// NES can address negative number strips and that poses problem for
// our code. So instead adding zillions of fixes and potentially break
// other games we shift it right on rendering stage
- if ((_features & GF_NES) && ((_NESStartStrip > 0) && (vs->number == kMainVirtScreen)) || (vs->number == kTextVirtScreen)) {
+ if ((_features & GF_NES) && (((_NESStartStrip > 0) && (vs->number == kMainVirtScreen)) || (vs->number == kTextVirtScreen))) {
x += 16;
}