diff options
-rw-r--r-- | scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index e46abd0c3d..056d8e9e27 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -555,7 +555,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i // NES can address negative number strips and that poses problem for // our code. So instead adding zillions of fixes and potentially break // other games we shift it right on rendering stage - if ((_features & GF_NES) && ((_NESStartStrip > 0) && (vs->number == kMainVirtScreen)) || (vs->number == kTextVirtScreen)) { + if ((_features & GF_NES) && (((_NESStartStrip > 0) && (vs->number == kMainVirtScreen)) || (vs->number == kTextVirtScreen))) { x += 16; } |