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author | Paul Gilbert | 2011-04-28 20:40:08 +1000 |
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committer | Paul Gilbert | 2011-04-28 20:41:01 +1000 |
commit | 13efaff2ad15e6cef488d14a274a1d7b679e3adf (patch) | |
tree | 671620979de9fbc8a9ea2e61d06c783a873e50b6 | |
parent | 1651ac8ca2548a8f81af975d20894498008edf99 (diff) | |
download | scummvm-rg350-13efaff2ad15e6cef488d14a274a1d7b679e3adf.tar.gz scummvm-rg350-13efaff2ad15e6cef488d14a274a1d7b679e3adf.tar.bz2 scummvm-rg350-13efaff2ad15e6cef488d14a274a1d7b679e3adf.zip |
TSAGE: Proper setting of startup cursor for full game versus demo
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 0a2220c690..d8fef020c2 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -1319,6 +1319,8 @@ void RingworldGame::start() { // Switch to the title screen _globals->_sceneManager.setNewScene(1000); + + _globals->_events.showCursor(); } void RingworldGame::restart() { @@ -1407,6 +1409,8 @@ void RingworldGame::endGame(int resNum, int lineNum) { void RingworldDemoGame::start() { // Start the demo's single scene _globals->_sceneManager.changeScene(1); + + _globals->_events.setCursor(CURSOR_NONE); } void RingworldDemoGame::restart() { |