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authorPaul Gilbert2011-04-28 20:40:08 +1000
committerPaul Gilbert2011-04-28 20:41:01 +1000
commit13efaff2ad15e6cef488d14a274a1d7b679e3adf (patch)
tree671620979de9fbc8a9ea2e61d06c783a873e50b6
parent1651ac8ca2548a8f81af975d20894498008edf99 (diff)
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TSAGE: Proper setting of startup cursor for full game versus demo
-rw-r--r--engines/tsage/ringworld_logic.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index 0a2220c690..d8fef020c2 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -1319,6 +1319,8 @@ void RingworldGame::start() {
// Switch to the title screen
_globals->_sceneManager.setNewScene(1000);
+
+ _globals->_events.showCursor();
}
void RingworldGame::restart() {
@@ -1407,6 +1409,8 @@ void RingworldGame::endGame(int resNum, int lineNum) {
void RingworldDemoGame::start() {
// Start the demo's single scene
_globals->_sceneManager.changeScene(1);
+
+ _globals->_events.setCursor(CURSOR_NONE);
}
void RingworldDemoGame::restart() {