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| author | Nipun Garg | 2019-06-22 06:44:22 +0530 | 
|---|---|---|
| committer | Eugene Sandulenko | 2019-09-03 17:16:55 +0200 | 
| commit | 154fc3c7f3241f75c2d601e097c692f1b084fa3c (patch) | |
| tree | 1acb83272e476910df51cbcfd143b92961c821ef | |
| parent | 5cba8ae09c14b49ebfd2c060f7cae67b9def749a (diff) | |
| download | scummvm-rg350-154fc3c7f3241f75c2d601e097c692f1b084fa3c.tar.gz scummvm-rg350-154fc3c7f3241f75c2d601e097c692f1b084fa3c.tar.bz2 scummvm-rg350-154fc3c7f3241f75c2d601e097c692f1b084fa3c.zip | |
HDB: Add _actions list and related data
| -rw-r--r-- | engines/hdb/ai-init.cpp | 3 | ||||
| -rw-r--r-- | engines/hdb/ai.h | 13 | 
2 files changed, 16 insertions, 0 deletions
| diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp index b40b7ff170..18196b8d4a 100644 --- a/engines/hdb/ai-init.cpp +++ b/engines/hdb/ai-init.cpp @@ -823,6 +823,9 @@ void AI::restartSystem() {  	memset(_clubLeftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));  	memset(_clubRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *)); +	// Clear the Action list +	memset(_actions, 0, sizeof(_actions)); +  	// Clear the Auto-Action list  	memset(_autoActions, 0, sizeof(_autoActions)); diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h index aff84760bc..d11442bc07 100644 --- a/engines/hdb/ai.h +++ b/engines/hdb/ai.h @@ -35,6 +35,7 @@ enum {  	kMaxInventory = 10,  	kMaxDeliveries = 5,  	kMaxWaypoints = 10, +	kMaxActions = 20,  	kMaxAutoActions = 30,  	kPlayerMoveSpeed = 4,  	kEnemyMoveSpeed = 2, @@ -561,6 +562,16 @@ struct Waypoint {  	Waypoint() : x(0), y(0), level(0) {}  }; +struct ActionInfo { +	uint16 x1, y1; +	uint16 x2, y2; +	char luaFuncInit[32]; +	char luaFuncUse[32]; +	char entityName[32]; + +	ActionInfo() : x1(0), y1(0), x2(0), y2(0), luaFuncInit(""), luaFuncUse(""), entityName("") {} +}; +  struct AutoAction {  	uint16 x, y;  	bool activated; @@ -875,6 +886,8 @@ public:  	int _numWaypoints;  	Tile *_waypointGfx[4]; // Animating waypoint gfx +	ActionInfo *_actions[kMaxActions]; +  	AutoAction *_autoActions[kMaxAutoActions];  	// Virtual Player | 
