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author | Willem Jan Palenstijn | 2012-02-19 21:30:49 +0100 |
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committer | Willem Jan Palenstijn | 2012-02-20 22:17:33 +0100 |
commit | 19cb2dc7e719ded9b773417627f5475e49baf98a (patch) | |
tree | 617d4bf012a506950b24321fe0a2d8f6a0c94414 | |
parent | c6ac4cc7ea2d160ef6e472decb67297009e2ba4c (diff) | |
download | scummvm-rg350-19cb2dc7e719ded9b773417627f5475e49baf98a.tar.gz scummvm-rg350-19cb2dc7e719ded9b773417627f5475e49baf98a.tar.bz2 scummvm-rg350-19cb2dc7e719ded9b773417627f5475e49baf98a.zip |
GUI: Add AA dialog corners on alpha overlays
-rw-r--r-- | graphics/VectorRendererSpec.cpp | 45 | ||||
-rw-r--r-- | graphics/VectorRendererSpec.h | 18 |
2 files changed, 53 insertions, 10 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp index 5ab6f6f2c9..5220beec5c 100644 --- a/graphics/VectorRendererSpec.cpp +++ b/graphics/VectorRendererSpec.cpp @@ -164,15 +164,15 @@ inline frac_t fp_sqroot(uint32 x) { // Color depending on y // Note: this is only for the outer pixels -#define WU_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) do { \ - this->blendPixelPtr(ptr1 + (y) - (px), color1, a); \ - this->blendPixelPtr(ptr1 + (x) - (py), color2, a); \ - this->blendPixelPtr(ptr2 - (x) - (py), color2, a); \ - this->blendPixelPtr(ptr2 - (y) - (px), color1, a); \ - this->blendPixelPtr(ptr3 - (y) + (px), color3, a); \ - this->blendPixelPtr(ptr3 - (x) + (py), color4, a); \ - this->blendPixelPtr(ptr4 + (x) + (py), color4, a); \ - this->blendPixelPtr(ptr4 + (y) + (px), color3, a); \ +#define WU_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a,func) do { \ + this->func(ptr1 + (y) - (px), color1, a); \ + this->func(ptr1 + (x) - (py), color2, a); \ + this->func(ptr2 - (x) - (py), color2, a); \ + this->func(ptr2 - (y) - (px), color1, a); \ + this->func(ptr3 - (y) + (px), color3, a); \ + this->func(ptr3 - (x) + (py), color4, a); \ + this->func(ptr4 + (x) + (py), color4, a); \ + this->func(ptr4 + (y) + (px), color3, a); \ } while (0) // Color depending on corner (tl,tr,bl: color1, br: color2) @@ -521,6 +521,23 @@ blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) { template<typename PixelType> inline void VectorRendererSpec<PixelType>:: +blendPixelDestAlphaPtr(PixelType *ptr, PixelType color, uint8 alpha) { + int idst = *ptr; + // This function is only used for corner pixels in rounded rectangles, so + // the performance hit of this if shouldn't be too high. + // We're also ignoring the cases where dst has intermediate alpha. + if ((idst & _alphaMask) == 0) { + // set color and alpha channels + *ptr = (PixelType)(color & (_redMask | _greenMask | _blueMask)) | + ((alpha >> _format.aLoss) << _format.aShift); + } else { + // blend color with background + blendPixelPtr(ptr, color, alpha); + } +} + +template<typename PixelType> +inline void VectorRendererSpec<PixelType>:: darkenFill(PixelType *ptr, PixelType *end) { PixelType mask = (PixelType)((3 << _format.rShift) | (3 << _format.gShift) | (3 << _format.bShift)); @@ -1827,7 +1844,15 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto if (T < oldT || y == 1) gradientFill(ptr_bl - y + px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, h - r + x); - WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); + // This shape is used for dialog backgrounds. + // If we're drawing on top of an empty overlay background, + // and the overlay supports alpha, we have to do AA by + // setting the dest alpha channel, instead of blending with + // dest color channels. + if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha)) + WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelPtr); + else + WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelDestAlphaPtr); } ptr_fill += pitch * r; diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h index 7812e77b22..d8fc82a6f1 100644 --- a/graphics/VectorRendererSpec.h +++ b/graphics/VectorRendererSpec.h @@ -121,6 +121,24 @@ protected: inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha); /** + * Blends a single pixel on the surface in the given pixel pointer, using supplied color + * and Alpha intensity. + * If the destination pixel has 0 alpha, set the color and alpha channels, + * overwriting the destination pixel entirely. + * If the destination pixel has non-zero alpha, blend dest with src. + * + * This is implemented to prevent blendPixel() to calculate the surface pointer on each call. + * Optimized drawing algorithms should call this function when possible. + * + * @see blendPixel + * @param ptr Pointer to the pixel to blend on top of + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) + */ + inline void blendPixelDestAlphaPtr(PixelType *ptr, PixelType color, uint8 alpha); + + + /** * PRIMITIVE DRAWING ALGORITHMS * * Generic algorithms for drawing all kinds of aliased primitive shapes. |