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-rw-r--r--graphics/VectorRendererSpec.cpp45
-rw-r--r--graphics/VectorRendererSpec.h18
2 files changed, 53 insertions, 10 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index 5ab6f6f2c9..5220beec5c 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -164,15 +164,15 @@ inline frac_t fp_sqroot(uint32 x) {
// Color depending on y
// Note: this is only for the outer pixels
-#define WU_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) do { \
- this->blendPixelPtr(ptr1 + (y) - (px), color1, a); \
- this->blendPixelPtr(ptr1 + (x) - (py), color2, a); \
- this->blendPixelPtr(ptr2 - (x) - (py), color2, a); \
- this->blendPixelPtr(ptr2 - (y) - (px), color1, a); \
- this->blendPixelPtr(ptr3 - (y) + (px), color3, a); \
- this->blendPixelPtr(ptr3 - (x) + (py), color4, a); \
- this->blendPixelPtr(ptr4 + (x) + (py), color4, a); \
- this->blendPixelPtr(ptr4 + (y) + (px), color3, a); \
+#define WU_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a,func) do { \
+ this->func(ptr1 + (y) - (px), color1, a); \
+ this->func(ptr1 + (x) - (py), color2, a); \
+ this->func(ptr2 - (x) - (py), color2, a); \
+ this->func(ptr2 - (y) - (px), color1, a); \
+ this->func(ptr3 - (y) + (px), color3, a); \
+ this->func(ptr3 - (x) + (py), color4, a); \
+ this->func(ptr4 + (x) + (py), color4, a); \
+ this->func(ptr4 + (y) + (px), color3, a); \
} while (0)
// Color depending on corner (tl,tr,bl: color1, br: color2)
@@ -521,6 +521,23 @@ blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
template<typename PixelType>
inline void VectorRendererSpec<PixelType>::
+blendPixelDestAlphaPtr(PixelType *ptr, PixelType color, uint8 alpha) {
+ int idst = *ptr;
+ // This function is only used for corner pixels in rounded rectangles, so
+ // the performance hit of this if shouldn't be too high.
+ // We're also ignoring the cases where dst has intermediate alpha.
+ if ((idst & _alphaMask) == 0) {
+ // set color and alpha channels
+ *ptr = (PixelType)(color & (_redMask | _greenMask | _blueMask)) |
+ ((alpha >> _format.aLoss) << _format.aShift);
+ } else {
+ // blend color with background
+ blendPixelPtr(ptr, color, alpha);
+ }
+}
+
+template<typename PixelType>
+inline void VectorRendererSpec<PixelType>::
darkenFill(PixelType *ptr, PixelType *end) {
PixelType mask = (PixelType)((3 << _format.rShift) | (3 << _format.gShift) | (3 << _format.bShift));
@@ -1827,7 +1844,15 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto
if (T < oldT || y == 1)
gradientFill(ptr_bl - y + px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, h - r + x);
- WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
+ // This shape is used for dialog backgrounds.
+ // If we're drawing on top of an empty overlay background,
+ // and the overlay supports alpha, we have to do AA by
+ // setting the dest alpha channel, instead of blending with
+ // dest color channels.
+ if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha))
+ WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelPtr);
+ else
+ WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelDestAlphaPtr);
}
ptr_fill += pitch * r;
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h
index 7812e77b22..d8fc82a6f1 100644
--- a/graphics/VectorRendererSpec.h
+++ b/graphics/VectorRendererSpec.h
@@ -121,6 +121,24 @@ protected:
inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha);
/**
+ * Blends a single pixel on the surface in the given pixel pointer, using supplied color
+ * and Alpha intensity.
+ * If the destination pixel has 0 alpha, set the color and alpha channels,
+ * overwriting the destination pixel entirely.
+ * If the destination pixel has non-zero alpha, blend dest with src.
+ *
+ * This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
+ * Optimized drawing algorithms should call this function when possible.
+ *
+ * @see blendPixel
+ * @param ptr Pointer to the pixel to blend on top of
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ inline void blendPixelDestAlphaPtr(PixelType *ptr, PixelType color, uint8 alpha);
+
+
+ /**
* PRIMITIVE DRAWING ALGORITHMS
*
* Generic algorithms for drawing all kinds of aliased primitive shapes.