diff options
author | Nipun Garg | 2019-06-21 21:42:05 +0530 |
---|---|---|
committer | Eugene Sandulenko | 2019-09-03 17:16:54 +0200 |
commit | 1ad07642747a66a71e1aac7a595cbd15a986b7b7 (patch) | |
tree | c7d0d0ff17f42d9464b699d8412c8408a64331c1 | |
parent | 16d6c638e820178e2a0bc78aa3d87a4615cc7603 (diff) | |
download | scummvm-rg350-1ad07642747a66a71e1aac7a595cbd15a986b7b7.tar.gz scummvm-rg350-1ad07642747a66a71e1aac7a595cbd15a986b7b7.tar.bz2 scummvm-rg350-1ad07642747a66a71e1aac7a595cbd15a986b7b7.zip |
HDB: Use Masked Blitting instead of MaskedAlpha
This is a temporary fix until MaskedAlphaBlitting
is implemented.
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index a9d56c8a54..992fbf61a7 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -1145,7 +1145,9 @@ void AI::drawEnts(int x, int y, int w, int h) { switch (e->type) { case AI_VORTEXIAN: - warning("STUB: AI::drawEnts: Tile Alpha Blitting required"); + if (e->draw) + e->draw->drawMasked(e->x - x + e->drawXOff, e->y - y + e->drawYOff); + debug(1, "STUB: AI::drawEnts: Replace Masked Blitting with Alpha Masked Blitting"); break; case AI_GUY: // Draw Player Last break; |