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authorColin Snover2016-11-19 19:03:41 -0600
committerColin Snover2016-11-19 19:06:04 -0600
commit1af7fe8b9616c5ade0af00b7720db0b4967471ff (patch)
treecfbe29408724ce0f41baae5fd6750a6621e1cfef
parent774713564d212b42804b896cb2a03d3e5e248384 (diff)
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SCI32: Remove no-longer-necessary Phant1 VMD sync hack
-rw-r--r--engines/sci/graphics/video32.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sci/graphics/video32.cpp b/engines/sci/graphics/video32.cpp
index bf0c990015..6eae4cca87 100644
--- a/engines/sci/graphics/video32.cpp
+++ b/engines/sci/graphics/video32.cpp
@@ -737,14 +737,6 @@ VMDPlayer::EventFlags VMDPlayer::playUntilEvent(const EventFlags flags) {
g_sci->_gfxFrameout->addScreenItem(*_screenItem);
- // HACK: When VMD playback is allowed to yield back to the VM, this
- // causes the VMD decoder to freak out for some reason and video output
- // starts jittering horribly. This problem does not happen if audio sync
- // is disabled, but this causes some audible clicking between frames
- // of audio (and, presumably, will cause some AV sync problems). Still,
- // that's better than really bad jitter.
- _decoder->setAudioSync(!(flags & kEventFlagYieldToVM));
-
_decoder->start();
}