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author | Colin Snover | 2016-11-19 19:03:41 -0600 |
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committer | Colin Snover | 2016-11-19 19:06:04 -0600 |
commit | 1af7fe8b9616c5ade0af00b7720db0b4967471ff (patch) | |
tree | cfbe29408724ce0f41baae5fd6750a6621e1cfef | |
parent | 774713564d212b42804b896cb2a03d3e5e248384 (diff) | |
download | scummvm-rg350-1af7fe8b9616c5ade0af00b7720db0b4967471ff.tar.gz scummvm-rg350-1af7fe8b9616c5ade0af00b7720db0b4967471ff.tar.bz2 scummvm-rg350-1af7fe8b9616c5ade0af00b7720db0b4967471ff.zip |
SCI32: Remove no-longer-necessary Phant1 VMD sync hack
-rw-r--r-- | engines/sci/graphics/video32.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sci/graphics/video32.cpp b/engines/sci/graphics/video32.cpp index bf0c990015..6eae4cca87 100644 --- a/engines/sci/graphics/video32.cpp +++ b/engines/sci/graphics/video32.cpp @@ -737,14 +737,6 @@ VMDPlayer::EventFlags VMDPlayer::playUntilEvent(const EventFlags flags) { g_sci->_gfxFrameout->addScreenItem(*_screenItem); - // HACK: When VMD playback is allowed to yield back to the VM, this - // causes the VMD decoder to freak out for some reason and video output - // starts jittering horribly. This problem does not happen if audio sync - // is disabled, but this causes some audible clicking between frames - // of audio (and, presumably, will cause some AV sync problems). Still, - // that's better than really bad jitter. - _decoder->setAudioSync(!(flags & kEventFlagYieldToVM)); - _decoder->start(); } |