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author | Jonathan Gray | 2003-05-06 01:03:33 +0000 |
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committer | Jonathan Gray | 2003-05-06 01:03:33 +0000 |
commit | 1ba420a9e24d8e3db620dcb1b8d6b78d8ccf9f9f (patch) | |
tree | 0fe5701f37975f622fe39dca837491061ebf78e7 | |
parent | 3468e2caab01027da3743dd1a49fb9bdbd9462fd (diff) | |
download | scummvm-rg350-1ba420a9e24d8e3db620dcb1b8d6b78d8ccf9f9f.tar.gz scummvm-rg350-1ba420a9e24d8e3db620dcb1b8d6b78d8ccf9f9f.tar.bz2 scummvm-rg350-1ba420a9e24d8e3db620dcb1b8d6b78d8ccf9f9f.zip |
remove uneeded fixme
svn-id: r7362
-rw-r--r-- | scumm/actor.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index e256b6ebfa..e8c0c71b14 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1537,17 +1537,6 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) // skip resource header rgbs = RES_DATA(rgbs); - // FIXME!!! - Ender's hack to workaround a crash in Full Throttle. - // After touching the ladder at the Fuel Tower, memory - // gets trashed when the police fly down to the tower. - // This seems to happen with an akpl 256 supposidly 256 - // bytes long, but which in reality is less than 65 bytes?!? - // Someone -please- fix this properly. - if (akpl_size > 255) { - warning("Actor palette for actor %d/costume %d is %d bytes - too big!", number, costume, akpl_size); - return; - } - for (i = 0; i < akpl_size; i++) { r = *rgbs++; g = *rgbs++; |