diff options
| -rw-r--r-- | scumm/actor.cpp | 11 | 
1 files changed, 0 insertions, 11 deletions
| diff --git a/scumm/actor.cpp b/scumm/actor.cpp index e256b6ebfa..e8c0c71b14 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1537,17 +1537,6 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold)  	// skip resource header  	rgbs = RES_DATA(rgbs); -	// FIXME!!! - Ender's hack to workaround a crash in Full Throttle. -	//	      After touching the ladder at the Fuel Tower, memory  -	//	      gets trashed when the police fly down to the tower. -	//	      This seems to happen with an akpl 256 supposidly 256 -	//	      bytes long, but which in reality is less than 65 bytes?!? -	//		Someone -please- fix this properly. -	if (akpl_size > 255) { -		warning("Actor palette for actor %d/costume %d is %d bytes - too big!", number, costume, akpl_size); -		return; -	} -  	for (i = 0; i < akpl_size; i++) {  		r = *rgbs++;  		g = *rgbs++; | 
