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authorMax Horn2003-03-18 22:07:49 +0000
committerMax Horn2003-03-18 22:07:49 +0000
commit1baa7e30d08e4c819700423406ff7671d6f23c99 (patch)
tree784d4e48f9193b1f9b009b48ad4d8d1b0d6fa758
parent80e3c23482fbcea15b545f001d983c7657263761 (diff)
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cleanup
svn-id: r6836
-rw-r--r--scumm/script_v5.cpp4
-rw-r--r--scumm/sound.cpp29
2 files changed, 16 insertions, 17 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 060a17df5e..da46e1dee4 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -506,8 +506,8 @@ void Scumm_v5::o5_actorSet() {
a->animSpeed = getVarOrDirectByte(0x80);
a->animProgress = 0;
break;
- case 23: /* unk2 */
- a->shadow_mode = getVarOrDirectByte(0x80); /* shadow mode */
+ case 23: /* shadow mode */
+ a->shadow_mode = getVarOrDirectByte(0x80);
break;
default:
warning("o5_actorSet: default case");
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index c3d25fb276..7d20494f17 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -59,9 +59,6 @@ void Sound::addSoundToQueue(int sound) {
_scumm->ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);
}
-
-// if (_features & GF_AUDIOTRACKS)
-// warning("Requesting audio track: %d", sound);
}
void Sound::addSoundToQueue2(int sound) {
@@ -175,6 +172,7 @@ void Sound::playSound(int soundID) {
char *sound;
int size;
int rate;
+ byte flags = SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE;
debug(3,"playSound #%d (room %d)", soundID, _scumm->getResourceRoomNr(rtSound, soundID));
ptr = _scumm->getResourceAddress(rtSound, soundID);
@@ -208,7 +206,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr, size);
- _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ _scumm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID);
return;
}
// Support for Putt-Putt sounds - very hackish, too 8-)
@@ -226,7 +224,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr + 8, size);
- _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ _scumm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID);
return;
}
else if (READ_UINT32_UNALIGNED(ptr) == MKID('Crea')) {
@@ -286,11 +284,10 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr + 33, size);
- _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ _scumm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID);
return;
} else if (_scumm->_features & GF_OLD256) {
size = READ_LE_UINT32(ptr);
-
#if 0
// FIXME - this is just some debug output for Zak256
if (size != 30) {
@@ -384,8 +381,8 @@ void Sound::playSound(int soundID) {
}
// FIXME: Maybe something in the header signifies looping? Need to
- // track it down and add a mixer flag or something (see also bug .
- _scumm->_mixer->playRaw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
+ // track it down and add a mixer flag or something.
+ _scumm->_mixer->playRaw(NULL, sound, size, 11000, flags, soundID);
return;
}
@@ -571,7 +568,9 @@ int Sound::isSoundRunning(int sound) {
if (sound == _scumm->current_cd_sound)
return pollCD();
-
+
+ _scumm->_mixer->stopID(sound);
+
i = _soundQue2Pos;
while (i--) {
if (_soundQue2[i] == sound)
@@ -584,13 +583,13 @@ int Sound::isSoundRunning(int sound) {
if (!_scumm->isResourceLoaded(rtSound, sound))
return 0;
- if (_scumm->_imuseDigital) {
+ if (_scumm->_imuseDigital)
return _scumm->_imuseDigital->getSoundStatus(sound);
- }
- if (!_scumm->_imuse)
- return 0;
- return _scumm->_imuse->get_sound_status(sound);
+ if (_scumm->_imuse)
+ return _scumm->_imuse->get_sound_status(sound);
+
+ return 0;
}
// This is exactly the same as isSoundRunning except that it