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author | Jonathan Gray | 2003-11-03 02:54:11 +0000 |
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committer | Jonathan Gray | 2003-11-03 02:54:11 +0000 |
commit | 1cc656412c2de1702c1101125a37ea3abdc3b657 (patch) | |
tree | 0a4bbc8c8f7dd46f4cd5bf2011414542d96134f4 | |
parent | 8735f1eff7c53a0e06142e5de273b326f4556470 (diff) | |
download | scummvm-rg350-1cc656412c2de1702c1101125a37ea3abdc3b657.tar.gz scummvm-rg350-1cc656412c2de1702c1101125a37ea3abdc3b657.tar.bz2 scummvm-rg350-1cc656412c2de1702c1101125a37ea3abdc3b657.zip |
allow the towns version of loom to do something besides incorrectly error out. This check should really check for a pc version not checking the negation of the existence of other versions
svn-id: r11084
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index ede1195256..739f128649 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1126,7 +1126,7 @@ void ScummEngine::initScummVars() { case MD_PCJR: VAR(VAR_SOUNDCARD) = 1; break; default: if ((_gameId == GID_MONKEY_EGA || _gameId == GID_MONKEY_VGA || _gameId == GID_LOOM) - && !(_features & GF_AMIGA || _features & GF_ATARI_ST || _features & GF_MACINTOSH)) { + && !(_features & GF_AMIGA || _features & GF_ATARI_ST || _features & GF_MACINTOSH || _features & GF_FMTOWNS)) { if (_gameId == GID_LOOM) { char buf[50]; uint i = 82; |