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authorJonathan Gray2003-11-03 02:54:11 +0000
committerJonathan Gray2003-11-03 02:54:11 +0000
commit1cc656412c2de1702c1101125a37ea3abdc3b657 (patch)
tree0a4bbc8c8f7dd46f4cd5bf2011414542d96134f4
parent8735f1eff7c53a0e06142e5de273b326f4556470 (diff)
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allow the towns version of loom to do something besides incorrectly error out. This check should really check for a pc version not checking the negation of the existence of other versions
svn-id: r11084
-rw-r--r--scumm/scummvm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index ede1195256..739f128649 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1126,7 +1126,7 @@ void ScummEngine::initScummVars() {
case MD_PCJR: VAR(VAR_SOUNDCARD) = 1; break;
default:
if ((_gameId == GID_MONKEY_EGA || _gameId == GID_MONKEY_VGA || _gameId == GID_LOOM)
- && !(_features & GF_AMIGA || _features & GF_ATARI_ST || _features & GF_MACINTOSH)) {
+ && !(_features & GF_AMIGA || _features & GF_ATARI_ST || _features & GF_MACINTOSH || _features & GF_FMTOWNS)) {
if (_gameId == GID_LOOM) {
char buf[50];
uint i = 82;