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author | Joseph-Eugene Winzer | 2017-12-28 03:25:38 +0100 |
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committer | Thierry Crozat | 2018-01-23 02:15:45 +0000 |
commit | 1fd7ea7c390617ed525cb87884735119b7bef37e (patch) | |
tree | 95c855c2b0b7bf52dc673d4377a8fa6f8395a31e | |
parent | f3f75da959ff4ce33fa6a5b542518d71198158dc (diff) | |
download | scummvm-rg350-1fd7ea7c390617ed525cb87884735119b7bef37e.tar.gz scummvm-rg350-1fd7ea7c390617ed525cb87884735119b7bef37e.tar.bz2 scummvm-rg350-1fd7ea7c390617ed525cb87884735119b7bef37e.zip |
SUPERNOVA: Fixes object state update
In order to trigger a mouseField change in processInput(), we move the
cursor to 0,0 first before restoring its original position.
-rw-r--r-- | engines/supernova/state.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 9392dd5b02..2330f52773 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -2253,6 +2253,9 @@ void GameManager::executeRoom() { if (_mouseClicked) { Common::Event event; event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(0, 0); + _vm->getEventManager()->pushEvent(event); + event.type = Common::EVENT_MOUSEMOVE; event.mouse = Common::Point(_mouseX, _mouseY); _vm->getEventManager()->pushEvent(event); } |