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author | Max Horn | 2003-09-08 20:46:25 +0000 |
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committer | Max Horn | 2003-09-08 20:46:25 +0000 |
commit | 26a1040886b711791765073ecd87f527eb662a2b (patch) | |
tree | 8081a05d70d0505d6d81b3f7b3fcbb64c61cadf3 | |
parent | bc8fd13172bfd4dffa4b4e8df98dc04b6be9b478 (diff) | |
download | scummvm-rg350-26a1040886b711791765073ecd87f527eb662a2b.tar.gz scummvm-rg350-26a1040886b711791765073ecd87f527eb662a2b.tar.bz2 scummvm-rg350-26a1040886b711791765073ecd87f527eb662a2b.zip |
turns out that in the GFX usage bit conversion process, we accidentally left out this code. This should fix bug #744794 and potentially others
svn-id: r10109
-rw-r--r-- | scumm/actor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index a8da519408..50b778a49d 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1574,6 +1574,7 @@ void Scumm::resetActorBgs() { for (i = 0; i < gdi._numStrips; i++) { int strip = _screenStartStrip + i; + clearGfxUsageBit(strip, USAGE_BIT_DIRTY); for (j = 1; j < _numActors; j++) { if (testGfxUsageBit(strip, j) && ((_actors[j].top != 0xFF || _actors[j].needRedraw) || _actors[j].needBgReset)) { |