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author | Max Horn | 2003-05-26 22:37:36 +0000 |
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committer | Max Horn | 2003-05-26 22:37:36 +0000 |
commit | 2885a8a84e01e3e074f86615487e8cd34390aea6 (patch) | |
tree | f1e950c4d4caa720e42a4eb09ffe6a5bcea94a7e | |
parent | 18eca52743fb85f12a35d1d6f7644584499fa721 (diff) | |
download | scummvm-rg350-2885a8a84e01e3e074f86615487e8cd34390aea6.tar.gz scummvm-rg350-2885a8a84e01e3e074f86615487e8cd34390aea6.tar.bz2 scummvm-rg350-2885a8a84e01e3e074f86615487e8cd34390aea6.zip |
tightened hack condition a bit
svn-id: r8027
-rw-r--r-- | scumm/script_v6.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 3ced617074..b1a16a550b 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -1004,7 +1004,7 @@ void Scumm_v6::o6_walkActorToObj() { a->startWalkActor(x, y, dir); } else { a2 = derefActorSafe(obj, "o6_walkActorToObj(2)"); - if (a2 == 0) { + if (_gameId == GID_SAMNMAX && a2 == 0) { // FIXME: This is a hack to work around bug #742676 SAM: Fish Farm. // Note quite sure why it happens, though, if it's normal or due to // a bug in the ScummVM code. |