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author | Filippos Karapetis | 2015-12-27 19:36:30 +0200 |
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committer | Filippos Karapetis | 2015-12-27 21:13:09 +0200 |
commit | 29342b1331533b2e85057e4cf0a2d2acffd3d56d (patch) | |
tree | 3aa22951c3a90b5953bb904e48ffebf277d10233 | |
parent | d39367410082a763b18faf868aad9dddd8e72ca5 (diff) | |
download | scummvm-rg350-29342b1331533b2e85057e4cf0a2d2acffd3d56d.tar.gz scummvm-rg350-29342b1331533b2e85057e4cf0a2d2acffd3d56d.tar.bz2 scummvm-rg350-29342b1331533b2e85057e4cf0a2d2acffd3d56d.zip |
LAB: Document usage of some opcodes and mark some unused ones
-rw-r--r-- | engines/lab/processroom.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp index 997eb75dce..66619af967 100644 --- a/engines/lab/processroom.cpp +++ b/engines/lab/processroom.cpp @@ -254,7 +254,7 @@ void LabEngine::doActions(const ActionList &actionList) { _graphics->readPict(action->_messages[0], true); break; - case kActionShowDiffLooping: + case kActionShowDiffLooping: // used in scene 44 (heart of the labyrinth, minotaur) _graphics->readPict(action->_messages[0], false); break; @@ -376,45 +376,44 @@ void LabEngine::doActions(const ActionList &actionList) { } break; - case kActionStopMusic: + case kActionStopMusic: // used in scene 44 (heart of the labyrinth, minotaur) _music->setMusic(false); break; case kActionStartMusic: - _music->setMusic(true); + error("Unused opcode kActionStartMusic has been called"); break; - case kActionChangeMusic: + case kActionChangeMusic: // used in scene 46 (museum exhibit, for the alarm) _music->changeMusic(action->_messages[0]); break; - case kActionResetMusic: + case kActionResetMusic: // used in scene 45 _music->resetMusic(); break; case kActionFillMusic: - updateMusicAndEvents(); + error("Unused opcode kActionFillMusic has been called"); break; - case kActionWaitSound: + case kActionWaitSound: // used in scene 44 (heart of the labyrinth / ending) while (_music->isSoundEffectActive()) { updateMusicAndEvents(); _anim->diffNextFrame(); waitTOF(); } - break; case kActionClearSound: _music->stopSoundEffect(); break; - case kActionWinMusic: + case kActionWinMusic: // used in scene 44 (heart of the labyrinth / ending) _music->freeMusic(); _music->initMusic("Music:WinGame"); break; - case kActionWinGame: + case kActionWinGame: // used in scene 44 (heart of the labyrinth / ending) _quitLab = true; showLab2Teaser(); break; |