diff options
| -rw-r--r-- | engines/lab/processroom.cpp | 19 | 
1 files changed, 9 insertions, 10 deletions
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp index 997eb75dce..66619af967 100644 --- a/engines/lab/processroom.cpp +++ b/engines/lab/processroom.cpp @@ -254,7 +254,7 @@ void LabEngine::doActions(const ActionList &actionList) {  			_graphics->readPict(action->_messages[0], true);  			break; -		case kActionShowDiffLooping: +		case kActionShowDiffLooping:	// used in scene 44 (heart of the labyrinth, minotaur)  			_graphics->readPict(action->_messages[0], false);  			break; @@ -376,45 +376,44 @@ void LabEngine::doActions(const ActionList &actionList) {  			}  			break; -		case kActionStopMusic: +		case kActionStopMusic:	// used in scene 44 (heart of the labyrinth, minotaur)  			_music->setMusic(false);  			break;  		case kActionStartMusic: -			_music->setMusic(true); +			error("Unused opcode kActionStartMusic has been called");  			break; -		case kActionChangeMusic: +		case kActionChangeMusic:	// used in scene 46 (museum exhibit, for the alarm)  			_music->changeMusic(action->_messages[0]);  			break; -		case kActionResetMusic: +		case kActionResetMusic:	// used in scene 45  			_music->resetMusic();  			break;  		case kActionFillMusic: -			updateMusicAndEvents(); +			error("Unused opcode kActionFillMusic has been called");  			break; -		case kActionWaitSound: +		case kActionWaitSound:	// used in scene 44 (heart of the labyrinth / ending)  			while (_music->isSoundEffectActive()) {  				updateMusicAndEvents();  				_anim->diffNextFrame();  				waitTOF();  			} -  			break;  		case kActionClearSound:  			_music->stopSoundEffect();  			break; -		case kActionWinMusic: +		case kActionWinMusic:	// used in scene 44 (heart of the labyrinth / ending)  			_music->freeMusic();  			_music->initMusic("Music:WinGame");  			break; -		case kActionWinGame: +		case kActionWinGame:	// used in scene 44 (heart of the labyrinth / ending)  			_quitLab = true;  			showLab2Teaser();  			break;  | 
