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authorStrangerke2016-04-24 00:05:44 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit294f1a6557b0404885aaf3c5794730ccfb95977f (patch)
treeba4014208ff440df07b62c7172318b16a2b417fa
parent093c58a397c3b97fd4175b33428849c9716cb7af (diff)
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GNAP: Refactor scene 30
-rw-r--r--engines/gnap/gnap.h7
-rw-r--r--engines/gnap/scenes/scene30.cpp278
-rw-r--r--engines/gnap/scenes/scene30.h49
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 196 insertions, 147 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 37099b770b..5edcd5813b 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -606,13 +606,6 @@ public:
// Shared by scenes 17 & 18
int _s18_garbageCanPos;
- // Scene 30
- int _s30_kidSequenceId;
- int scene30_init();
- void scene30_updateHotspots();
- void scene30_run();
- void scene30_updateAnimations();
-
// Scene 31
int _s28_currClerkSequenceId, _s28_nextClerkSequenceId;
bool _s31_beerGuyDistracted;
diff --git a/engines/gnap/scenes/scene30.cpp b/engines/gnap/scenes/scene30.cpp
index 33a374c134..02a389e571 100644
--- a/engines/gnap/scenes/scene30.cpp
+++ b/engines/gnap/scenes/scene30.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene30.h"
namespace Gnap {
@@ -43,79 +44,83 @@ enum {
kASUsePillMachine4 = 5
};
-int GnapEngine::scene30_init() {
- return isFlag(kGFUnk23) ? 0x10B : 0x10A;
+Scene30::Scene30(GnapEngine *vm) : Scene(vm) {
+ _s30_kidSequenceId = -1;
}
-void GnapEngine::scene30_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7);
- setHotspot(kHSExitCircus, 100, 590 - _deviceY1, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
- setHotspot(kHSWalkArea1, 0, 0, 800, 514);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 5;
+int Scene30::init() {
+ return _vm->isFlag(kGFUnk23) ? 0x10B : 0x10A;
}
-void GnapEngine::scene30_run() {
+void Scene30::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7);
+ _vm->setHotspot(kHSExitCircus, 100, 590 - _vm->_deviceY1, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 514);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 5;
+}
+
+void Scene30::run() {
bool hasTakenPill = false;
- playSound(0x1093B, true);
- startSoundTimerB(6);
+ _vm->playSound(0x1093B, true);
+ _vm->startSoundTimerB(6);
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (isFlag(kGFUnk23))
- _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->isFlag(kGFUnk23))
+ _vm->_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
- if (!isFlag(kGFUnk13))
- _gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0);
- _timers[5] = getRandom(50) + 180;
+ if (!_vm->isFlag(kGFUnk13))
+ _vm->_gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[5] = _vm->getRandom(50) + 180;
- _gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0);
- _timers[4] = getRandom(100) + 300;
+ _vm->_gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
_s30_kidSequenceId = 0x101;
- initGnapPos(7, 12, kDirBottomRight);
- initPlatypusPos(6, 12, kDirNone);
- endSceneInit();
- gnapWalkTo(7, 8, -1, 0x107B9, 1);
- platypusWalkTo(6, 8, -1, 0x107C2, 1);
+ _vm->initGnapPos(7, 12, kDirBottomRight);
+ _vm->initPlatypusPos(6, 12, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(7, 8, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
- while (!_sceneDone) {
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene30_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -123,27 +128,27 @@ void GnapEngine::scene30_run() {
break;
case kHSPillMachine:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemDiceQuarterHole && !isFlag(kGFUnk23)) {
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1);
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = kASUsePillMachine;
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole && !_vm->isFlag(kGFUnk23)) {
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kASUsePillMachine;
hasTakenPill = true;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 8, 5);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y, 8, 5);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- gnapWalkTo(9, 8, 0, 0x107BC, 1);
- _gnapActionStatus = kASLookPillMachine;
+ _vm->gnapWalkTo(9, 8, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASLookPillMachine;
break;
case GRAB_CURSOR:
- playGnapScratchingHead(8, 5);
+ _vm->playGnapScratchingHead(8, 5);
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(8, 5);
+ _vm->playGnapImpossible(8, 5);
break;
}
}
@@ -151,128 +156,127 @@ void GnapEngine::scene30_run() {
break;
case kHSExitCircus:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
if (hasTakenPill)
- _newSceneNum = 47;
+ _vm->_newSceneNum = 47;
else
- _newSceneNum = 26;
- gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1);
+ _vm->_newSceneNum = 26;
+ _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1);
}
break;
case kHSWalkArea1:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene30_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1093B))
- playSound(0x1093B, true);
+ if (!_vm->isSoundPlaying(0x1093B))
+ _vm->playSound(0x1093B, true);
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- if (_gnapActionStatus < 0)
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(100) + 300;
- if (_gnapActionStatus < 0) {
- if (getRandom(5) == 1) {
- _gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x100, 40, _s30_kidSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ if (_vm->_gnapActionStatus < 0)
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(100) + 300;
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->getRandom(5) == 1) {
+ _vm->_gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x100, 40, _s30_kidSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s30_kidSequenceId = 0x100;
} else {
- _gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0);
}
}
}
- if (!_timers[5]) {
- _timers[5] = getRandom(50) + 180;
- if (_gnapActionStatus < 0) {
- if (!isFlag(kGFUnk23) || hasTakenPill)
- _gameSys->insertSequence(0x109, 20, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(50) + 180;
+ if (_vm->_gnapActionStatus < 0) {
+ if (!_vm->isFlag(kGFUnk23) || hasTakenPill)
+ _vm->_gameSys->insertSequence(0x109, 20, 0, 0, kSeqNone, 0, 0, 0);
else
- _gameSys->insertSequence(0x108, 20, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x108, 20, 0, 0, kSeqNone, 0, 0, 0);
}
}
- playSoundB();
+ _vm->playSoundB();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene30_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
+ _vm->gameUpdateTick();
}
}
-void GnapEngine::scene30_updateAnimations() {
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene30::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASUsePillMachine:
- setGrabCursorSprite(-1);
- _gameSys->setAnimation(0x105, _gnapId, 0);
- _gameSys->insertSequence(0x105, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x105;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASUsePillMachine2;
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gameSys->setAnimation(0x105, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x105, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x105;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASUsePillMachine2;
break;
case kASUsePillMachine2:
- hideCursor();
- setGrabCursorSprite(-1);
- addFullScreenSprite(0x3F, 255);
- _gameSys->removeSequence(0x105, _gnapId, true);
- _gameSys->setAnimation(0x102, 256, 0);
- _gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(0) != 2)
- gameUpdateTick();
- _gameSys->setAnimation(0x103, _gnapId, 0);
- _gameSys->insertSequence(0x103, _gnapId, 0, 0, kSeqNone, 0, 0, 0);
- removeFullScreenSprite();
- showCursor();
- _gnapActionStatus = kASUsePillMachine3;
- invAdd(kItemPill);
- setFlag(kGFUnk23);
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ _vm->addFullScreenSprite(0x3F, 255);
+ _vm->_gameSys->removeSequence(0x105, _vm->_gnapId, true);
+ _vm->_gameSys->setAnimation(0x102, 256, 0);
+ _vm->_gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(0) != 2)
+ _vm->gameUpdateTick();
+ _vm->_gameSys->setAnimation(0x103, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x103, _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->removeFullScreenSprite();
+ _vm->showCursor();
+ _vm->_gnapActionStatus = kASUsePillMachine3;
+ _vm->invAdd(kItemPill);
+ _vm->setFlag(kGFUnk23);
break;
case kASUsePillMachine3:
- _gameSys->setAnimation(0x104, _gnapId, 0);
- _gameSys->insertSequence(0x104, _gnapId, makeRid(_gnapSequenceDatNum, 0x103), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x104;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = kASUsePillMachine4;
- setGrabCursorSprite(kItemDiceQuarterHole);
+ _vm->_gameSys->setAnimation(0x104, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x104, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, 0x103), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x104;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = kASUsePillMachine4;
+ _vm->setGrabCursorSprite(kItemDiceQuarterHole);
break;
case kASUsePillMachine4:
- _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
- gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1);
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSPillMachine].x, _vm->_hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1);
+ _vm->_gnapActionStatus = -1;
break;
case kASLookPillMachine:
- if (isFlag(kGFUnk23))
- showFullScreenSprite(0xE3);
+ if (_vm->isFlag(kGFUnk23))
+ _vm->showFullScreenSprite(0xE3);
else
- showFullScreenSprite(0xE2);
- _gnapActionStatus = -1;
+ _vm->showFullScreenSprite(0xE2);
+ _vm->_gnapActionStatus = -1;
break;
}
}
diff --git a/engines/gnap/scenes/scene30.h b/engines/gnap/scenes/scene30.h
new file mode 100644
index 0000000000..e1b2476a5f
--- /dev/null
+++ b/engines/gnap/scenes/scene30.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE30_H
+#define GNAP_SCENE30_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene30: public Scene {
+public:
+ Scene30(GnapEngine *vm);
+ ~Scene30() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s30_kidSequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE30_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index e4790a2de6..6231b0ff1a 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -55,6 +55,7 @@
#include "gnap/scenes/scene27.h"
#include "gnap/scenes/scene28.h"
#include "gnap/scenes/scene29.h"
+#include "gnap/scenes/scene30.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -272,8 +273,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 30:
- backgroundId = scene30_init();
- scene30_updateHotspots();
+ _scene = new Scene30(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -594,7 +596,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 30:
- scene30_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;