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authorMax Horn2002-09-28 02:03:25 +0000
committerMax Horn2002-09-28 02:03:25 +0000
commit2a93325331aff6c8ad98d3a43b50341f590b8e25 (patch)
treece939617658a0b4ebf25995cbd6e24abb1d85065
parent6024c80f147ce275413332323c2de8db6095c82b (diff)
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added FIXME
svn-id: r5025
-rw-r--r--backends/morphos/morphos.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/backends/morphos/morphos.cpp b/backends/morphos/morphos.cpp
index 77356dc396..f4d434e8b3 100644
--- a/backends/morphos/morphos.cpp
+++ b/backends/morphos/morphos.cpp
@@ -836,6 +836,9 @@ bool OSystem_MorphOS::poll_event(Event *event)
void OSystem_MorphOS::set_shake_pos(int shake_pos)
{
ScummShakePos = shake_pos;
+ // FIXME - why does this hard code size/height? While right now the only game that
+ // is not 320x200 is Zak256, and Zak doesn't use shaking AFAIK, this is still not
+ // a good thing.
AddUpdateRect(0, 0, 320, 200);
}