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author | Torbjörn Andersson | 2006-02-14 21:10:42 +0000 |
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committer | Torbjörn Andersson | 2006-02-14 21:10:42 +0000 |
commit | 2bdbfa06692a7e57d1dbc03bf43be2b8c7df475b (patch) | |
tree | 95ac496566da59110aa2866db79494132c97d37c | |
parent | b796860ee80c6a1d975b93ae1f95c76d9f60d8f3 (diff) | |
download | scummvm-rg350-2bdbfa06692a7e57d1dbc03bf43be2b8c7df475b.tar.gz scummvm-rg350-2bdbfa06692a7e57d1dbc03bf43be2b8c7df475b.tar.bz2 scummvm-rg350-2bdbfa06692a7e57d1dbc03bf43be2b8c7df475b.zip |
As far as I can tell, The Feeble Files should subtract _scrollX from the
sprite's X coordinate, just as we already do for Simon 2. (I believe that was
when scrolling rooms were first introduced.)
I've never played The Feeble Files (apart from the first two or three rooms)
so I can't say whether or not it uses scrolling rooms.
svn-id: r20693
-rw-r--r-- | engines/simon/vga.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/simon/vga.cpp b/engines/simon/vga.cpp index d7d0731539..948d200b22 100644 --- a/engines/simon/vga.cpp +++ b/engines/simon/vga.cpp @@ -675,7 +675,7 @@ void SimonEngine::vc10_draw() { _vcPtr += 2; state.x = (int16)vcReadNextWord(); - if (getGameType() == GType_SIMON2) { + if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) { state.x -= _scrollX; } state.y = (int16)vcReadNextWord(); |