aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRichieSams2013-09-21 00:42:20 -0500
committerRichieSams2013-09-21 13:37:18 -0500
commit2d9c9e8c7f26a2c5977d52214283893617d97ffc (patch)
tree89887a6d0704357e454d8d2bdde899b520b0f27e
parent7ff86ba6f9ce7a549a1b327396bce166de083803 (diff)
downloadscummvm-rg350-2d9c9e8c7f26a2c5977d52214283893617d97ffc.tar.gz
scummvm-rg350-2d9c9e8c7f26a2c5977d52214283893617d97ffc.tar.bz2
scummvm-rg350-2d9c9e8c7f26a2c5977d52214283893617d97ffc.zip
ZVISION: Remove unused animation functions
-rw-r--r--engines/zvision/animation.cpp131
-rw-r--r--engines/zvision/zvision.h3
2 files changed, 0 insertions, 134 deletions
diff --git a/engines/zvision/animation.cpp b/engines/zvision/animation.cpp
deleted file mode 100644
index f43e854f73..0000000000
--- a/engines/zvision/animation.cpp
+++ /dev/null
@@ -1,131 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
-*
-* ScummVM is the legal property of its developers, whose names
-* are too numerous to list here. Please refer to the COPYRIGHT
-* file distributed with this source distribution.
-*
-* This program is free software; you can redistribute it and/or
-* modify it under the terms of the GNU General Public License
-* as published by the Free Software Foundation; either version 2
-* of the License, or (at your option) any later version.
-
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-*
-*/
-
-#include "common/scummsys.h"
-
-#include "common/system.h"
-#include "video/video_decoder.h"
-
-#include "zvision/zvision.h"
-#include "zvision/rlf_animation.h"
-
-
-namespace ZVision {
-
-void ZVision::playAnimation(RlfAnimation *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse) {
- bool skip = false;
- uint32 frameTime = animation->frameTime();
- uint width = animation->width();
- uint height = animation->height();
-
- uint16 newX = x + _workingWindow.left;
- uint16 newY = y + _workingWindow.top;
-
- uint32 accumulatedTime = 0;
-
- // Only continue while the video is still playing
- while (!shouldQuit() && !skip && !animation->endOfAnimation()) {
- _clock.update();
- uint32 currentTime = _clock.getLastMeasuredTime();
- accumulatedTime += _clock.getDeltaTime();
-
- // Check for engine quit and video stop key presses
- while (_eventMan->pollEvent(_event)) {
- switch (_event.type) {
- case Common::EVENT_KEYDOWN:
- switch (_event.kbd.keycode) {
- case Common::KEYCODE_q:
- if (_event.kbd.hasFlags(Common::KBD_CTRL))
- quitGame();
- break;
- case Common::KEYCODE_SPACE:
- skip = true;
- break;
- default:
- break;
- }
- default:
- break;
- }
- }
-
- while (accumulatedTime >= frameTime && !animation->endOfAnimation()) {
- accumulatedTime -= frameTime;
-
- _system->copyRectToScreen(animation->getNextFrame(), width * sizeof(uint16), newX, newY, width, height);
- }
-
- // Always update the screen so the mouse continues to render
- _system->updateScreen();
-
- // Calculate the frame delay based off a desired frame time
- int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
- // Ensure non-negative
- delay = delay < 0 ? 0 : delay;
- _system->delayMillis(delay);
- }
-}
-
-void ZVision::playAnimation(Video::VideoDecoder *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse) {
- _clock.stop();
- animation->start();
-
- // Only continue while the video is still playing
- while (!shouldQuit() && !animation->endOfVideo() && animation->isPlaying()) {
- // Check for engine quit and video stop key presses
- while (!animation->endOfVideo() && animation->isPlaying() && _eventMan->pollEvent(_event)) {
- switch (_event.type) {
- case Common::EVENT_KEYDOWN:
- switch (_event.kbd.keycode) {
- case Common::KEYCODE_q:
- if (_event.kbd.hasFlags(Common::KBD_CTRL))
- quitGame();
- break;
- case Common::KEYCODE_SPACE:
- animation->stop();
- break;
- default:
- break;
- }
- default:
- break;
- }
- }
-
- if (animation->needsUpdate()) {
- const Graphics::Surface *frame = animation->decodeNextFrame();
-
- if (frame) {
- _system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, x, y, frame->w, frame->h);
- }
- }
-
- // Always update the screen so the mouse continues to render
- _system->updateScreen();
-
- _system->delayMillis(animation->getTimeToNextFrame());
- }
-
- _clock.start();
-}
-
-} // End of namespace ZVision
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index a481aba28f..efd94f1074 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -131,9 +131,6 @@ public:
*/
void playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect = Common::Rect(0, 0, 0, 0), bool skippable = true);
- void playAnimation(RlfAnimation *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
- void playAnimation(Video::VideoDecoder *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
-
Common::String generateSaveFileName(uint slot);
Common::String generateAutoSaveFileName();