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authorAlyssa Milburn2011-10-08 14:29:48 +0200
committerAlyssa Milburn2011-10-08 14:36:34 +0200
commit2ffdd0d3b7d06d072c11db06cb4017d9948b205b (patch)
tree2f7eda0af38aa6bf4f8ca93ee507f15b05d7a907
parentd88827b13facfd089707f3a9edd34c8ce112ff20 (diff)
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COMMON: Include hidden files in FSDirectory cache and detection.
The cache issue has been discussed before, it breaks accessing files beginning with a dot on POSIX. The change to the advancedDetector to see hidden files was suggested by AdamRi on IRC.
-rw-r--r--common/fs.cpp2
-rw-r--r--engines/advancedDetector.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/common/fs.cpp b/common/fs.cpp
index 8aa1115f9d..4b56cc4594 100644
--- a/common/fs.cpp
+++ b/common/fs.cpp
@@ -256,7 +256,7 @@ void FSDirectory::cacheDirectoryRecursive(FSNode node, int depth, const String&
return;
FSList list;
- node.getChildren(list, FSNode::kListAll, false);
+ node.getChildren(list, FSNode::kListAll, true);
FSList::iterator it = list.begin();
for ( ; it != list.end(); ++it) {
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index d864fe8b52..f95b5e8ecc 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -207,7 +207,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
}
Common::FSNode dir(path);
Common::FSList files;
- if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
+ if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll, true)) {
warning("Game data path does not exist or is not a directory (%s)", path.c_str());
return Common::kNoGameDataFoundError;
}