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| author | Max Horn | 2003-04-29 10:29:00 +0000 | 
|---|---|---|
| committer | Max Horn | 2003-04-29 10:29:00 +0000 | 
| commit | 3053f76ae539f9ba52007ca825ca525ff0cc4eeb (patch) | |
| tree | bd7ef470b76ce466d80f21c1803d2f42f5f87cf0 | |
| parent | 941b198cb08951ab08e12bcddb6b7c77fbff1d19 (diff) | |
| download | scummvm-rg350-3053f76ae539f9ba52007ca825ca525ff0cc4eeb.tar.gz scummvm-rg350-3053f76ae539f9ba52007ca825ca525ff0cc4eeb.tar.bz2 scummvm-rg350-3053f76ae539f9ba52007ca825ca525ff0cc4eeb.zip  | |
removed obsolete FIXMEs
svn-id: r7197
| -rw-r--r-- | scumm/charset.cpp | 8 | 
1 files changed, 0 insertions, 8 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index ff9c512525..91e258b0a0 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -61,13 +61,6 @@ int CharsetRendererOld256::getCharWidth(byte chr) {  	spacing = *(_fontPtr - _nbChars + chr); -	// FIXME - this fixes the inventory icons in Zak256/Indy3 -	//  see bug #613109. -	// chars 1,2: up arrow chars 3,4: down arrow -//	if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256) -//			&& (chr >= 1 && chr <= 4)) -//		spacing = 6; -  	return spacing;  } @@ -261,7 +254,6 @@ void CharsetRendererOld256::printChar(int chr) {  		mask_ptr += _vm->gdi._numStrips;  	} -	// FIXME  	if (_strLeft > _left)  		_strLeft = _left;  | 
