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author | Jamieson Christian | 2003-05-16 00:19:30 +0000 |
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committer | Jamieson Christian | 2003-05-16 00:19:30 +0000 |
commit | 319cbc1c8c1341c022dc5379df0cba7aa022588f (patch) | |
tree | e615c25c5f3a0a127af467eea9dcbda1cb831fc0 | |
parent | 1482ab1c4282c271fccae45b02d847eafe5076ee (diff) | |
download | scummvm-rg350-319cbc1c8c1341c022dc5379df0cba7aa022588f.tar.gz scummvm-rg350-319cbc1c8c1341c022dc5379df0cba7aa022588f.tar.bz2 scummvm-rg350-319cbc1c8c1341c022dc5379df0cba7aa022588f.zip |
Reset sounds on room load
svn-id: r7558
-rw-r--r-- | scumm/debugger.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp index 8fbc9975bc..d506f25e0d 100644 --- a/scumm/debugger.cpp +++ b/scumm/debugger.cpp @@ -358,6 +358,7 @@ bool ScummDebugger::Cmd_Room(int argc, const char **argv) { if (argc > 1) { int room = atoi(argv[1]); _s->_actors[_s->VAR(_s->VAR_EGO)].room = room; + _s->_sound->stopAllSounds(); _s->startScene(room, 0, 0); _s->_fullRedraw = 1; return false; |