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authorMax Horn2002-11-21 15:24:38 +0000
committerMax Horn2002-11-21 15:24:38 +0000
commit32de70fb65d03a51688a8a67fa6c99b9cd989b53 (patch)
treedee05887eaf075effefcbee6ad52cb9484332b1b
parent820031581886d38c93324617f14e764291b2154f (diff)
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changed comments slightly
svn-id: r5667
-rw-r--r--gui/launcher.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index e0d64eb9bc..9705889839 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -46,23 +46,22 @@ typedef ScummVM::List<const VersionSettings *> GameList;
/*
* A dialog that allows the user to edit a config game entry.
- * That will eventually include
- * - the description (used for user feedback only)
- * - amiga/subtitles flag? Although those make only sense for Scumm games
- * - the music driver for that game (<Default> or custom)
+ * TODO: add widgets for some/all of the following
+ * - Amiga/subtitles flag? Although those only make sense for Scumm games, not Simon
+ * - The music driver for that game (<Default> or custom)
* Of course this means we need an API to query the available music drivers.
- * - maybe scaler. But there are two problems:
- * 1) different backends can have different scalers with different names,
+ * - Maybe scaler/graphics mode. But there are two problems:
+ * 1) Different backends can have different scalers with different names,
* so we first have to add a way to query those... no Ender, I don't
* think a bitmasked property() value is nice for this, because we would
* have to add to the bitmask values whenever a backends adds a new scaler).
- * 2) at the time the launcher is running, the GFX backend is already setup.
- * so when a game is run via the launcher, the custom scaler setting for it won't be
+ * 2) At the time the launcher is running, the GFX backend is already setup.
+ * So when a game is run via the launcher, the custom scaler setting for it won't be
* used. So we'd also have to add an API to change the scaler during runtime
* (the SDL backend can already do that based on user input, but there is no API
* to achieve it)
* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
- * - maybe volumes?
+ * - Maybe SFX/Master/Music volumes?
*/
enum {
@@ -106,6 +105,7 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
new StaticTextWidget(this, 10, 24, 40, kLineHeight, "Path: ", kTextAlignRight);
new StaticTextWidget(this, 50, 24, _w-50-10, kLineHeight, path, kTextAlignLeft);
+ // TODO - insert more widgets here; see comments before the class
// Add OK & Cancel buttons
addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);