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authorPaul Gilbert2007-11-18 06:14:53 +0000
committerPaul Gilbert2007-11-18 06:14:53 +0000
commit3364e035172e9e0498a683211f446e7b95d57f8c (patch)
tree86884766abc2f5f6104c5692d270bab115758983
parenteadb5b7292dc2d62e79e01834ec671ac13ed5d57 (diff)
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Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again
svn-id: r29549
-rw-r--r--engines/lure/lure.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index ef05500318..ab1c4a18e0 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -167,8 +167,8 @@ bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) {
Resources::getReference().saveToStream(f);
Game::getReference().saveToStream(f);
Sound.saveToStream(f);
- Room::getReference().saveToStream(f);
Fights.saveToStream(f);
+ Room::getReference().saveToStream(f);
delete f;
return true;
@@ -209,8 +209,8 @@ bool LureEngine::loadGame(uint8 slotNumber) {
Resources::getReference().loadFromStream(f);
Game::getReference().loadFromStream(f);
Sound.loadFromStream(f);
- Room::getReference().loadFromStream(f);
Fights.loadFromStream(f);
+ Room::getReference().loadFromStream(f);
delete f;
return true;