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| author | Filippos Karapetis | 2007-05-07 05:06:22 +0000 | 
|---|---|---|
| committer | Filippos Karapetis | 2007-05-07 05:06:22 +0000 | 
| commit | 3413dda0e9753703f58e51cff07b3220bd3b56cd (patch) | |
| tree | c543960c0455d5507b14ca1cd2ad7de5ee478ac4 | |
| parent | 3ad8770f964277e4bfdd356a641aabfec4199e77 (diff) | |
| download | scummvm-rg350-3413dda0e9753703f58e51cff07b3220bd3b56cd.tar.gz scummvm-rg350-3413dda0e9753703f58e51cff07b3220bd3b56cd.tar.bz2 scummvm-rg350-3413dda0e9753703f58e51cff07b3220bd3b56cd.zip | |
Fixed some comments
svn-id: r26771
| -rw-r--r-- | engines/agi/checks.cpp | 2 | ||||
| -rw-r--r-- | engines/agi/cycle.cpp | 2 | ||||
| -rw-r--r-- | engines/agi/logic.cpp | 3 | ||||
| -rw-r--r-- | engines/agi/op_cmd.cpp | 4 | ||||
| -rw-r--r-- | engines/agi/sprite.cpp | 14 | ||||
| -rw-r--r-- | engines/agi/view.cpp | 2 | 
6 files changed, 13 insertions, 14 deletions
| diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp index c01505a99b..d721d844e2 100644 --- a/engines/agi/checks.cpp +++ b/engines/agi/checks.cpp @@ -213,7 +213,7 @@ void AgiEngine::updatePosition() {  			x = 0;  			border = 4;  		} else if (x <= 0 && agiGetRelease() == 0x3086) {	/* KQ4 */ -			x = 0;	/* See bug #590462 */ +			x = 0;	/* See Sarien bug #590462 */  			border = 4;  		} else if (v->entry == 0 && x == 0 && v->flags & ADJ_EGO_XY) {  			/* Extra test to walk west clicking the mouse */ diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index 85599a236d..6e485eb92a 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -252,7 +252,7 @@ process_key:  				goto process_key;  			} -			/* commented out to close bug #438872 +			/* commented out to close Sarien bug #438872  			 * if (key) game.keypress = key;  			 */  		} diff --git a/engines/agi/logic.cpp b/engines/agi/logic.cpp index 21a560427e..04052df682 100644 --- a/engines/agi/logic.cpp +++ b/engines/agi/logic.cpp @@ -83,8 +83,7 @@ int AgiEngine::decodeLogic(int n) {  		_game.dirLogic[n].flags |= RES_LOADED;  	} else {  		/* unload data -		 * blah DF YA WANKER!!@!@# frag. i'm so dumb. not every logic -		 * has text +		 * Note that not every logic has text  		 */  		free(_game.logics[n].data);  		ec = errNotEnoughMemory; diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index a57238c198..0011f40d00 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1074,7 +1074,7 @@ cmd(get_string) {  	col = p3;  	/* Workaround for SQLC bug. -	 * See bug #792125 for details +	 * See Sarien bug #792125 for details  	 */  	if (row > 24)  		row = 24; @@ -1195,7 +1195,7 @@ cmd(echo_line) {  cmd(clear_lines) {  	uint8 l; -	/* Residence 44 calls clear.lines(24,0,0), see bug #558423 */ +	/* Residence 44 calls clear.lines(24,0,0), see Sarien bug #558423 */  	l = p1 ? p1 : p0;  	g_agi->clearLines(p0, l, p2); diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp index 8392969def..f2b4b24148 100644 --- a/engines/agi/sprite.cpp +++ b/engines/agi/sprite.cpp @@ -90,7 +90,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width,  	/* CM: priority 15 overrides control lines and is ignored when  	 *     tracking effective priority. This tweak is needed to fix -	 *     bug #451768, and should not affect Sierra games because +	 *     Sarien bug #451768, and should not affect Sierra games because  	 *     sprites shouldn't have priority 15 (like the AGI Mouse  	 *     demo "mouse pointer")  	 * @@ -120,7 +120,7 @@ void SpritesMgr::blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width,  		*hidden = false;  		/* Except if our priority is 15, which should never happen -		 * (fixes bug #451768) +		 * (fixes Sarien bug #451768)  		 *  		 * Update: breaks other games, can't be used  		 * @@ -136,7 +136,7 @@ int SpritesMgr::blitCel(int x, int y, int spr, ViewCel *c) {  	int i, j, t, m, col;  	int hidden = true; -	/* Fixes bug #477841 (crash in PQ1 map C4 when y == -2) */ +	/* Fixes Sarien bug #477841 (crash in PQ1 map C4 when y == -2) */  	if (y < 0)  		y = 0;  	if (x < 0) @@ -247,7 +247,7 @@ void SpritesMgr::objsRestoreArea(Sprite *s) {   * Condition to determine whether a sprite will be in the 'updating' list.   */  bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) { -	/* Sanity check (see bug #779302) */ +	/* Sanity check (see Sarien bug #779302) */  	if (~agi->_game.dirView[v->currentView].flags & RES_LOADED)  		return false; @@ -258,7 +258,7 @@ bool SpritesMgr::testUpdating(VtEntry *v, AgiEngine *agi) {   * Condition to determine whether a sprite will be in the 'non-updating' list.   */  bool SpritesMgr::testNotUpdating(VtEntry *v, AgiEngine *vm) { -	/* Sanity check (see bug #779302) */ +	/* Sanity check (see Sarien bug #779302) */  	if (~vm->_game.dirView[v->currentView].flags & RES_LOADED)  		return false; @@ -580,7 +580,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in  	/*  	 * Was hardcoded to 8, changed to pri_table[y] to fix Gold -	 * Rush (see bug #587558) +	 * Rush (see Sarien bug #587558)  	 */  	if (pri == 0)  		pri = _vm->_game.priTable[y]; @@ -621,7 +621,7 @@ void SpritesMgr::addToPic(int view, int loop, int cel, int x, int y, int pri, in  		 */  		y3 = (y2 / 12) * 12; -		// SQ1 needs +1 (see bug #810331) +		// SQ1 needs +1 (see Sarien bug #810331)  		if (_vm->getGameID() == GID_SQ1)  			y3++; diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp index 6dfed13142..80140c91f3 100644 --- a/engines/agi/view.cpp +++ b/engines/agi/view.cpp @@ -216,7 +216,7 @@ void AgiEngine::unloadView(int n) {  	if (~_game.dirView[n].flags & RES_LOADED)  		return; -	/* Rebuild sprite list, see bug #779302 */ +	/* Rebuild sprite list, see Sarien bug #779302 */  	_sprites->eraseBoth();  	_sprites->blitBoth();  	_sprites->commitBoth(); | 
