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authorThanasis Antoniou2019-05-31 16:42:31 +0300
committerThanasis Antoniou2019-05-31 16:43:10 +0300
commit35daa692aff1cb2d6aa0cbca3480fa8c50be55c6 (patch)
tree47276958b4d407440b0a1b13670961f144d793fc
parent2b2c8d6f9390229c7dd9a5cc805641979bea6b64 (diff)
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BLADERUNNER: Fix bad timer initialization for actors after LOAD
-rw-r--r--engines/bladerunner/actor.cpp3
-rw-r--r--engines/bladerunner/bladerunner.cpp17
-rw-r--r--engines/bladerunner/time.cpp9
-rw-r--r--engines/bladerunner/time.h1
4 files changed, 29 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index 1c87d8e668..dd5650c324 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -255,7 +255,9 @@ void Actor::timerUpdate(int timerId) {
if (_timersLeft[timerId] <= 0) {
switch (timerId) {
case kActorTimerAIScriptCustomTask0:
+ // fall through
case kActorTimerAIScriptCustomTask1:
+ // fall through
case kActorTimerAIScriptCustomTask2:
if (!_vm->_aiScripts->isInsideScript() && !_vm->_sceneScript->isInsideScript()) {
_vm->_aiScripts->timerExpired(_id, timerId);
@@ -1397,6 +1399,7 @@ void Actor::save(SaveFileWriteStream &f) {
uint32 now = _vm->_time->getPauseStart();
for (int i = 0; i < kActorTimers; ++i) {
+ // this effectively stores the next timeDiff to be applied to timer i (in timerUpdate)
f.writeInt(now - _timersLast[i]);
}
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 6fc8dda67c..3d20423c39 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -254,7 +254,12 @@ Common::Error BladeRunnerEngine::loadGameState(int slot) {
if (!BladeRunner::SaveFileManager::readHeader(*saveFile, header)) {
error("Invalid savegame");
}
+
setTotalPlayTime(header._playTime);
+ // this essentially does something similar with setTotalPlayTime
+ // reseting and updating Blade Runner's _pauseStart and offset before starting a loaded game
+ _time->resetPauseStart();
+
loadGame(*saveFile);
delete saveFile;
@@ -336,8 +341,17 @@ Common::Error BladeRunnerEngine::run() {
// end of additional code for gracefully handling end-game
if (ConfMan.hasKey("save_slot") && ConfMan.getInt("save_slot") != -1) {
+ // when loading from ScummVM main menu, we should emulate
+ // the Kia pause/resume in order to get a valid "current" time when the game
+ // is actually loaded (assuming delays can be introduced by a popup warning dialogue)
+ if(!_time->isLocked()) {
+ _time->pause();
+ }
loadGameState(ConfMan.getInt("save_slot"));
ConfMan.set("save_slot", "-1");
+ if(_time->isLocked()) {
+ _time->resume();
+ }
} else if (hasSavegames) {
_kia->_forceOpen = true;
_kia->open(kKIASectionLoad);
@@ -402,7 +416,6 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
_surfaceBack.create(640, 480, screenPixelFormat());
_time = new Time(this);
-
// Try to load the SUBTITLES.MIX first, before Startup.MIX
// allows overriding any identically named resources (such as the original font files and as a bonus also the TRE files for the UI and dialogue menu)
_subtitles = new Subtitles(this);
@@ -972,6 +985,8 @@ void BladeRunnerEngine::gameTick() {
_overlays->tick();
if (!inDialogueMenu) {
+ // TODO This is probably responsible for actors getting stuck in place
+ // after reaching a waypoint when dialoge menu is open
actorsUpdate();
}
diff --git a/engines/bladerunner/time.cpp b/engines/bladerunner/time.cpp
index 5d82a0cd55..ff7b6a78b5 100644
--- a/engines/bladerunner/time.cpp
+++ b/engines/bladerunner/time.cpp
@@ -70,4 +70,13 @@ bool Time::isLocked() {
return _pauseCount > 0;
}
+// To be called before loading a new game, since
+// the offset should be reset to zero and _pauseStart should be current() (ie currentSystem() - _start)
+// TODO Explore if it would make sense to only use the Engine methods for time accounting (pauseEngine, get/setTotalPlatTime)
+// or do we need separated/independent time accounting and pausing?
+void Time::resetPauseStart() {
+ _offset = 0;
+ _pauseStart = current();
+}
+
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/time.h b/engines/bladerunner/time.h
index 4e372ea05f..48fa23a594 100644
--- a/engines/bladerunner/time.h
+++ b/engines/bladerunner/time.h
@@ -44,6 +44,7 @@ public:
int getPauseStart();
int resume();
bool isLocked();
+ void resetPauseStart();
};
} // End of namespace BladeRunner