diff options
author | Filippos Karapetis | 2018-08-21 08:53:19 +0300 |
---|---|---|
committer | Filippos Karapetis | 2018-08-21 08:53:19 +0300 |
commit | 37c0342b32dbbdb7712e8e78fd959cfbb0331af2 (patch) | |
tree | 67e1c0d6ba143a87cbf0563d7710c43fe689d2dc | |
parent | 8998d00bf2164f8df6adb5c2afe51dbeb36fde5f (diff) | |
download | scummvm-rg350-37c0342b32dbbdb7712e8e78fd959cfbb0331af2.tar.gz scummvm-rg350-37c0342b32dbbdb7712e8e78fd959cfbb0331af2.tar.bz2 scummvm-rg350-37c0342b32dbbdb7712e8e78fd959cfbb0331af2.zip |
SCI32: Extend a script workaround to all screens in QFG4
Fixes bug #10420
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 1d6007514b..90c854bc38 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -481,7 +481,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG4, 380, 80, -1, "myButton", "select", NULL, 2, 2, { WORKAROUND_FAKE, 1 } }, // CD version, when clicking on a puzzle piece for the keyhole scrambled picture puzzle { GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave { GID_QFG4, -1, 64964, 0, "DPath", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // CD version, walking down to the monastery basement or entering the Gypsy Camp - { GID_QFG4, 800, 64950, 0, "View", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar + { GID_QFG4, -1, 64950, 0, "View", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar, or when using the Glide spell in the swamp { GID_RAMA, -1, 64950, -1, NULL, "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the main game interface, or the main menu buttons, or mousing over things in the main game window { GID_RAMA, -1, 64923, -1, "Inset", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // When receiving a message on the pocket computer at the start of the game { GID_RAMA, 6107, 6107, -1, NULL, "doVerb", sig_uninitread_rama_2, 0, 0, { WORKAROUND_FAKE, 0 } }, // When pressing keys on the final console in the Avian Lair |