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author | Filippos Karapetis | 2018-08-21 08:46:52 +0300 |
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committer | Filippos Karapetis | 2018-08-21 08:47:18 +0300 |
commit | 8998d00bf2164f8df6adb5c2afe51dbeb36fde5f (patch) | |
tree | e36469db54f129e2c2da5055e68582ebe5c57c1e | |
parent | cce93d3b448f7b6bf9daa62cdf9f4fbd0a66c078 (diff) | |
download | scummvm-rg350-8998d00bf2164f8df6adb5c2afe51dbeb36fde5f.tar.gz scummvm-rg350-8998d00bf2164f8df6adb5c2afe51dbeb36fde5f.tar.bz2 scummvm-rg350-8998d00bf2164f8df6adb5c2afe51dbeb36fde5f.zip |
SCI32: Extend a pathfinding workaround to all screens in QFG4
Fixes entry into the Gypsy camp - bug #10418
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index ab986f6237..1d6007514b 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -480,7 +480,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes { GID_QFG4, 380, 80, -1, "myButton", "select", NULL, 2, 2, { WORKAROUND_FAKE, 1 } }, // CD version, when clicking on a puzzle piece for the keyhole scrambled picture puzzle { GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave - { GID_QFG4, 780, 64964, 0, "DPath", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // CD version, walking down to the monastery basement + { GID_QFG4, -1, 64964, 0, "DPath", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // CD version, walking down to the monastery basement or entering the Gypsy Camp { GID_QFG4, 800, 64950, 0, "View", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar { GID_RAMA, -1, 64950, -1, NULL, "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the main game interface, or the main menu buttons, or mousing over things in the main game window { GID_RAMA, -1, 64923, -1, "Inset", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // When receiving a message on the pocket computer at the start of the game |