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author | Travis Howell | 2004-09-10 12:29:43 +0000 |
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committer | Travis Howell | 2004-09-10 12:29:43 +0000 |
commit | 3a416ff478b4d57e91799d314cac42e0ea705b1d (patch) | |
tree | dba8dc95b33f58480175635fd28eb94e7b9d0dc3 | |
parent | a427d72d0407aae11ae43ebe54aa630bd8323160 (diff) | |
download | scummvm-rg350-3a416ff478b4d57e91799d314cac42e0ea705b1d.tar.gz scummvm-rg350-3a416ff478b4d57e91799d314cac42e0ea705b1d.tar.bz2 scummvm-rg350-3a416ff478b4d57e91799d314cac42e0ea705b1d.zip |
Update HE issues
svn-id: r14997
-rw-r--r-- | TODO | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -240,16 +240,16 @@ SCUMM - Add rename/delete file support, to make file opcodes function correctly - Fix glitch causing bed covers not to be drawn at end of fbear - Fix o6_setboxset, only used when leaving basement in fbear - - Fix nukeArrays, it is nuking wrong array in some games (fbear) - - Document and fix AKOS differences in Humongous Entertainment games + - Fix nukeArrays, it is nuking wrong arrays in fbear * Humongous entertainment >= v7 titles: - - Add support for new animation code used by cut scenes. - - Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo) + - Add support for local script offsets used in HE98+ games + - Add support for additional drawWizImage flags + - Add support for new akos animation code used by cut scenes. + - Fix support for akos_drawLimb C021/C022/C025 (Talk animation are missing/glitches) + (Used in pjs-demo/racedemo/timedemo) - Add support for akos codec 32 (Used in water/socks) - - Add support for actor clipping overrides used in costume code - - Add support for debug strings (Replaces %d & %s with ints/strings from stack list) + - Fix debug strings (Reports incorrect values/strings sometimes) - Add support for various new opcodes - - Add support for Scummsys.9x and C++ engine MAXS blocks Broken Sword 2 ============== |