diff options
| -rw-r--r-- | TODO | 14 | 
1 files changed, 7 insertions, 7 deletions
| @@ -240,16 +240,16 @@ SCUMM    - Add rename/delete file support, to make file opcodes function correctly    - Fix glitch causing bed covers not to be drawn at end of fbear    - Fix o6_setboxset, only used when leaving basement in fbear -  - Fix nukeArrays, it is nuking wrong array in some games (fbear) -  - Document and fix AKOS differences in Humongous Entertainment games +  - Fix nukeArrays, it is nuking wrong arrays in fbear  * Humongous entertainment >= v7 titles: -  - Add support for new animation code used by cut scenes. -  - Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo) +  - Add support for local script offsets used in HE98+ games +  - Add support for additional drawWizImage flags +  - Add support for new akos animation code used by cut scenes. +  - Fix support for akos_drawLimb C021/C022/C025 (Talk animation are missing/glitches) +    (Used in pjs-demo/racedemo/timedemo)    - Add support for akos codec 32 (Used in water/socks) -  - Add support for actor clipping overrides used in costume code -  - Add support for debug strings (Replaces %d & %s with ints/strings from stack list) +  - Fix debug strings (Reports incorrect values/strings sometimes)    - Add support for various new opcodes -  - Add support for Scummsys.9x and C++ engine MAXS blocks  Broken Sword 2  ============== | 
