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authorAlejandro Marzini2010-06-12 02:54:51 +0000
committerAlejandro Marzini2010-06-12 02:54:51 +0000
commit3cfa482b43dcfef774fb0c284bf19ab07cdc4f20 (patch)
treec7db7cc92cdbb6eb41811dc7f2b9abaa20839a5d
parent1447396d3f1ba8161c13a29935f1ebcc0ba50f5a (diff)
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Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp205
-rw-r--r--backends/mixer/sdl/sdl-mixer.h81
-rw-r--r--backends/platform/sdl/sdl.cpp198
-rw-r--r--backends/platform/sdl/sdl.h32
-rw-r--r--sound/mixer.cpp3
-rw-r--r--sound/mixer_intern.h4
6 files changed, 299 insertions, 224 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
new file mode 100644
index 0000000000..e56b64f8ec
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -0,0 +1,205 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+#include "common/config-manager.h"
+
+//#define SAMPLES_PER_SEC 11025
+#define SAMPLES_PER_SEC 22050
+//#define SAMPLES_PER_SEC 44100
+
+SdlMixerImpl::SdlMixerImpl(OSystem *system)
+ :
+#if MIXER_DOUBLE_BUFFERING
+ _soundMutex(0), _soundCond(0), _soundThread(0),
+ _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
+#endif
+ MixerImpl(system, SAMPLES_PER_SEC) {
+ SDL_AudioSpec desired;
+
+ // Determine the desired output sampling frequency.
+ uint32 samplesPerSec = 0;
+ if (ConfMan.hasKey("output_rate"))
+ samplesPerSec = ConfMan.getInt("output_rate");
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
+
+ // Determine the sample buffer size. We want it to store enough data for
+ // at least 1/16th of a second (though at most 8192 samples). Note
+ // that it must be a power of two. So e.g. at 22050 Hz, we request a
+ // sample buffer size of 2048.
+ uint32 samples = 8192;
+ while (samples * 16 > samplesPerSec * 2)
+ samples >>= 1;
+
+ memset(&desired, 0, sizeof(desired));
+ desired.freq = samplesPerSec;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = (uint16)samples;
+ desired.callback = mixSdlCallback;
+ desired.userdata = this;
+
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ setSampleRate(samplesPerSec);
+
+ setReady(false);
+ } else {
+ // Note: This should be the obtained output rate, but it seems that at
+ // least on some platforms SDL will lie and claim it did get the rate
+ // even if it didn't. Probably only happens for "weird" rates, though.
+ samplesPerSec = _obtainedRate.freq;
+ debug(1, "Output sample rate: %d Hz", samplesPerSec);
+
+ setSampleRate(samplesPerSec);
+
+ setReady(true);
+
+#if MIXER_DOUBLE_BUFFERING
+ initThreadedMixer(_obtainedRate.samples * 4);
+#endif
+
+ // start the sound system
+ SDL_PauseAudio(0);
+ }
+}
+
+SdlMixerImpl::~SdlMixerImpl() {
+ setReady(false);
+
+ SDL_CloseAudio();
+
+#if MIXER_DOUBLE_BUFFERING
+ deinitThreadedMixer();
+#endif
+}
+
+#if MIXER_DOUBLE_BUFFERING
+
+void SdlMixerImpl::mixerProducerThread() {
+ byte nextSoundBuffer;
+
+ SDL_LockMutex(_soundMutex);
+ while (true) {
+ // Wait till we are allowed to produce data
+ SDL_CondWait(_soundCond, _soundMutex);
+
+ if (_soundThreadShouldQuit)
+ break;
+
+ // Generate samples and put them into the next buffer
+ nextSoundBuffer = _activeSoundBuf ^ 1;
+ mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
+
+ // Swap buffers
+ _activeSoundBuf = nextSoundBuffer;
+ }
+ SDL_UnlockMutex(_soundMutex);
+}
+
+int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) {
+ SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
+ assert(mixer);
+ mixer->mixerProducerThread();
+ return 0;
+}
+
+
+void SdlMixerImpl::initThreadedMixer(uint bufSize) {
+ _soundThreadIsRunning = false;
+ _soundThreadShouldQuit = false;
+
+ // Create mutex and condition variable
+ _soundMutex = SDL_CreateMutex();
+ _soundCond = SDL_CreateCond();
+
+ // Create two sound buffers
+ _activeSoundBuf = 0;
+ _soundBufSize = bufSize;
+ _soundBuffers[0] = (byte *)calloc(1, bufSize);
+ _soundBuffers[1] = (byte *)calloc(1, bufSize);
+
+ _soundThreadIsRunning = true;
+
+ // Finally start the thread
+ _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+}
+
+void SdlMixerImpl::deinitThreadedMixer() {
+ // Kill thread?? _soundThread
+
+ if (_soundThreadIsRunning) {
+ // Signal the producer thread to end, and wait for it to actually finish.
+ _soundThreadShouldQuit = true;
+ SDL_CondBroadcast(_soundCond);
+ SDL_WaitThread(_soundThread, NULL);
+
+ // Kill the mutex & cond variables.
+ // Attention: AT this point, the mixer callback must not be running
+ // anymore, else we will crash!
+ SDL_DestroyMutex(_soundMutex);
+ SDL_DestroyCond(_soundCond);
+
+ _soundThreadIsRunning = false;
+
+ free(_soundBuffers[0]);
+ free(_soundBuffers[1]);
+ }
+}
+
+
+void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) {
+ SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
+ assert(mixer);
+
+ assert((int)mixer->getSoundBufSize() == len);
+
+ // Lock mutex, to ensure our data is not overwritten by the producer thread
+ g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex());
+
+ // Copy data from the current sound buffer
+ memcpy(samples, mixer->getActiveSoundBuf(), len);
+
+ // Unlock mutex and wake up the produced thread
+ g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex());
+ SDL_CondSignal(mixer->getSoundCond());
+}
+
+#else
+
+void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) {
+ Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys;
+ assert(mixer);
+ mixer->mixCallback(samples, len);
+}
+
+#endif
+
+#endif
diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h
new file mode 100644
index 0000000000..272c3934a6
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_SDL_H
+#define BACKENDS_MIXER_SDL_H
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#include "sound/mixer_intern.h"
+
+#if defined(MACOSX)
+// On Mac OS X, we need to double buffer the audio buffer, else anything
+// which produces sampled data with high latency (like the MT-32 emulator)
+// will sound terribly.
+// This could be enabled for more / most ports in the future, but needs some
+// testing.
+#define MIXER_DOUBLE_BUFFERING 1
+#endif
+
+class SdlMixerImpl : public Audio::MixerImpl {
+public:
+
+ SdlMixerImpl(OSystem *system);
+ ~SdlMixerImpl();
+
+protected:
+ SDL_AudioSpec _obtainedRate;
+
+ static void mixSdlCallback(void *s, byte *samples, int len);
+
+#ifdef MIXER_DOUBLE_BUFFERING
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ void mixerProducerThread();
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+ void initThreadedMixer(uint bufSize);
+ void deinitThreadedMixer();
+
+public:
+ SDL_mutex *getSoundMutex() { return _soundMutex; }
+ SDL_cond *getSoundCond() { return _soundCond; }
+ uint getSoundBufSize() { return _soundBufSize; }
+ byte *getActiveSoundBuf() { return _soundBuffers[_activeSoundBuf]; }
+#endif
+};
+
+#endif
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 43de2303f9..76e795004d 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -42,17 +42,13 @@
#include "backends/saves/default/default-saves.h"
#endif
#include "backends/timer/default/default-timer.h"
-#include "sound/mixer_intern.h"
+
+#include "backends/mixer/sdl/sdl-mixer.h"
#include "icons/scummvm.xpm"
#include <time.h> // for getTimeAndDate()
-//#define SAMPLES_PER_SEC 11025
-#define SAMPLES_PER_SEC 22050
-//#define SAMPLES_PER_SEC 44100
-
-
/*
* Include header files needed for the getFilesystemFactory() method.
*/
@@ -137,12 +133,11 @@ void OSystem_SDL::initBackend() {
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
- // TODO: Implement SdlAudioManager
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
- setupMixer();
+ _mixer = new SdlMixerImpl(this);
}
// Create and hook up the timer manager, if none exists yet (we check for
@@ -182,10 +177,6 @@ void OSystem_SDL::initBackend() {
OSystem_SDL::OSystem_SDL()
:
-#if MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
-#endif
_scrollLock(false),
_joystick(0) {
@@ -209,8 +200,8 @@ OSystem_SDL::OSystem_SDL()
OSystem_SDL::~OSystem_SDL() {
SDL_RemoveTimer(_timerID);
- closeMixer();
-
+
+ delete _mixer;
delete _savefileManager;
delete _timerManager;
}
@@ -366,7 +357,8 @@ void OSystem_SDL::deinit() {
SDL_ShowCursor(SDL_ENABLE);
SDL_RemoveTimer(_timerID);
- closeMixer();
+
+ delete _mixer;
delete _timerManager;
@@ -437,179 +429,3 @@ void OSystem_SDL::setupIcon() {
SDL_FreeSurface(sdl_surf);
free(icon);
}
-
-#pragma mark -
-#pragma mark --- Audio ---
-#pragma mark -
-
-#if MIXER_DOUBLE_BUFFERING
-
-void OSystem_SDL::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- ((Audio::MixerImpl *)_mixer)->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
-}
-
-int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- this_->mixerProducerThread();
- return 0;
-}
-
-
-void OSystem_SDL::initThreadedMixer(Audio::Mixer *mixer, uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
-}
-
-void OSystem_SDL::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
-}
-
-
-void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) {
- OSystem_SDL *this_ = (OSystem_SDL *)arg;
- assert(this_);
- assert(this_->_mixer);
-
- assert((int)this_->_soundBufSize == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- SDL_LockMutex(this_->_soundMutex);
-
- // Copy data from the current sound buffer
- memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
-
- // Unlock mutex and wake up the produced thread
- SDL_UnlockMutex(this_->_soundMutex);
- SDL_CondSignal(this_->_soundCond);
-}
-
-#else
-
-void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
- ModularBackend *this_ = (ModularBackend *)sys;
- assert(this_);
- assert(this_->getMixer());
-
- ((Audio::MixerImpl *)this_->getMixer())->mixCallback(samples, len);
-}
-
-#endif
-
-void OSystem_SDL::setupMixer() {
- SDL_AudioSpec desired;
-
- // Determine the desired output sampling frequency.
- uint32 samplesPerSec = 0;
- if (ConfMan.hasKey("output_rate"))
- samplesPerSec = ConfMan.getInt("output_rate");
- if (samplesPerSec <= 0)
- samplesPerSec = SAMPLES_PER_SEC;
-
- // Determine the sample buffer size. We want it to store enough data for
- // at least 1/16th of a second (though at most 8192 samples). Note
- // that it must be a power of two. So e.g. at 22050 Hz, we request a
- // sample buffer size of 2048.
- uint32 samples = 8192;
- while (samples * 16 > samplesPerSec * 2)
- samples >>= 1;
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = samplesPerSec;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = (uint16)samples;
- desired.callback = mixCallback;
- desired.userdata = this;
-
- assert(!_mixer);
- if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- ((Audio::MixerImpl *)_mixer)->setReady(false);
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
-
- // Create the mixer instance and start the sound processing
- _mixer = new Audio::MixerImpl(this, samplesPerSec);
- assert(_mixer);
- ((Audio::MixerImpl *)_mixer)->setReady(true);
-
-#if MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_mixer, _obtainedRate.samples * 4);
-#endif
-
- // start the sound system
- SDL_PauseAudio(0);
- }
-}
-
-void OSystem_SDL::closeMixer() {
- if (_mixer)
- ((Audio::MixerImpl *)_mixer)->setReady(false);
-
- SDL_CloseAudio();
-
- delete _mixer;
- _mixer = 0;
-
-#if MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
-
-}
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 9cd7da0b4f..cb157b003e 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -50,15 +50,6 @@ namespace Audio {
#define USE_OSD 1
#endif
-#if defined(MACOSX)
-// On Mac OS X, we need to double buffer the audio buffer, else anything
-// which produces sampled data with high latency (like the MT-32 emulator)
-// will sound terribly.
-// This could be enabled for more / most ports in the future, but needs some
-// testing.
-#define MIXER_DOUBLE_BUFFERING 1
-#endif
-
class OSystem_SDL : public ModularBackend {
public:
OSystem_SDL();
@@ -83,11 +74,6 @@ public:
virtual void preprocessEvents(SDL_Event *event) {}
- // Set function that generates samples
- virtual void setupMixer();
- static void mixCallback(void *s, byte *samples, int len);
- virtual void closeMixer();
-
// Quit
virtual void quit(); // overloaded by CE backend
@@ -101,7 +87,6 @@ public:
protected:
bool _inited;
- SDL_AudioSpec _obtainedRate;
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
@@ -134,23 +119,6 @@ protected:
virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
-#ifdef MIXER_DOUBLE_BUFFERING
- SDL_mutex *_soundMutex;
- SDL_cond *_soundCond;
- SDL_Thread *_soundThread;
- bool _soundThreadIsRunning;
- bool _soundThreadShouldQuit;
-
- byte _activeSoundBuf;
- uint _soundBufSize;
- byte *_soundBuffers[2];
-
- void mixerProducerThread();
- static int SDLCALL mixerProducerThreadEntry(void *arg);
- void initThreadedMixer(Audio::Mixer *mixer, uint bufSize);
- void deinitThreadedMixer();
-#endif
-
SDL_TimerID _timerID;
virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
diff --git a/sound/mixer.cpp b/sound/mixer.cpp
index 08a4ad921d..17ae723650 100644
--- a/sound/mixer.cpp
+++ b/sound/mixer.cpp
@@ -431,6 +431,9 @@ int MixerImpl::getVolumeForSoundType(SoundType type) const {
return _volumeForSoundType[type];
}
+void MixerImpl::setSampleRate(uint sampleRate) {
+ _sampleRate = sampleRate;
+}
#pragma mark -
#pragma mark --- Channel implementations ---
diff --git a/sound/mixer_intern.h b/sound/mixer_intern.h
index 014be7abf2..c1b7df941f 100644
--- a/sound/mixer_intern.h
+++ b/sound/mixer_intern.h
@@ -60,7 +60,7 @@ private:
OSystem *_syst;
Common::Mutex _mutex;
- const uint _sampleRate;
+ uint _sampleRate;
bool _mixerReady;
uint32 _handleSeed;
@@ -127,6 +127,8 @@ public:
* their audio system has been completed.
*/
void setReady(bool ready);
+
+ void setSampleRate(uint sampleRate);
};