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author | Alejandro Marzini | 2010-06-12 02:54:51 +0000 |
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committer | Alejandro Marzini | 2010-06-12 02:54:51 +0000 |
commit | 3cfa482b43dcfef774fb0c284bf19ab07cdc4f20 (patch) | |
tree | c7db7cc92cdbb6eb41811dc7f2b9abaa20839a5d | |
parent | 1447396d3f1ba8161c13a29935f1ebcc0ba50f5a (diff) | |
download | scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.tar.gz scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.tar.bz2 scummvm-rg350-3cfa482b43dcfef774fb0c284bf19ab07cdc4f20.zip |
Created SdlMixerImpl. Added setSampleRate method to Audio::MixerImpl. Updated and removed mixer code in OSystem_SDL for using SdlMixerImpl.
svn-id: r49602
-rw-r--r-- | backends/mixer/sdl/sdl-mixer.cpp | 205 | ||||
-rw-r--r-- | backends/mixer/sdl/sdl-mixer.h | 81 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 198 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.h | 32 | ||||
-rw-r--r-- | sound/mixer.cpp | 3 | ||||
-rw-r--r-- | sound/mixer_intern.h | 4 |
6 files changed, 299 insertions, 224 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp new file mode 100644 index 0000000000..e56b64f8ec --- /dev/null +++ b/backends/mixer/sdl/sdl-mixer.cpp @@ -0,0 +1,205 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#if defined(WIN32) || defined(UNIX) || defined(MACOSX) + +#include "backends/mixer/sdl/sdl-mixer.h" + +#include "common/config-manager.h" + +//#define SAMPLES_PER_SEC 11025 +#define SAMPLES_PER_SEC 22050 +//#define SAMPLES_PER_SEC 44100 + +SdlMixerImpl::SdlMixerImpl(OSystem *system) + : +#if MIXER_DOUBLE_BUFFERING + _soundMutex(0), _soundCond(0), _soundThread(0), + _soundThreadIsRunning(false), _soundThreadShouldQuit(false), +#endif + MixerImpl(system, SAMPLES_PER_SEC) { + SDL_AudioSpec desired; + + // Determine the desired output sampling frequency. + uint32 samplesPerSec = 0; + if (ConfMan.hasKey("output_rate")) + samplesPerSec = ConfMan.getInt("output_rate"); + if (samplesPerSec <= 0) + samplesPerSec = SAMPLES_PER_SEC; + + // Determine the sample buffer size. We want it to store enough data for + // at least 1/16th of a second (though at most 8192 samples). Note + // that it must be a power of two. So e.g. at 22050 Hz, we request a + // sample buffer size of 2048. + uint32 samples = 8192; + while (samples * 16 > samplesPerSec * 2) + samples >>= 1; + + memset(&desired, 0, sizeof(desired)); + desired.freq = samplesPerSec; + desired.format = AUDIO_S16SYS; + desired.channels = 2; + desired.samples = (uint16)samples; + desired.callback = mixSdlCallback; + desired.userdata = this; + + if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { + warning("Could not open audio device: %s", SDL_GetError()); + + setSampleRate(samplesPerSec); + + setReady(false); + } else { + // Note: This should be the obtained output rate, but it seems that at + // least on some platforms SDL will lie and claim it did get the rate + // even if it didn't. Probably only happens for "weird" rates, though. + samplesPerSec = _obtainedRate.freq; + debug(1, "Output sample rate: %d Hz", samplesPerSec); + + setSampleRate(samplesPerSec); + + setReady(true); + +#if MIXER_DOUBLE_BUFFERING + initThreadedMixer(_obtainedRate.samples * 4); +#endif + + // start the sound system + SDL_PauseAudio(0); + } +} + +SdlMixerImpl::~SdlMixerImpl() { + setReady(false); + + SDL_CloseAudio(); + +#if MIXER_DOUBLE_BUFFERING + deinitThreadedMixer(); +#endif +} + +#if MIXER_DOUBLE_BUFFERING + +void SdlMixerImpl::mixerProducerThread() { + byte nextSoundBuffer; + + SDL_LockMutex(_soundMutex); + while (true) { + // Wait till we are allowed to produce data + SDL_CondWait(_soundCond, _soundMutex); + + if (_soundThreadShouldQuit) + break; + + // Generate samples and put them into the next buffer + nextSoundBuffer = _activeSoundBuf ^ 1; + mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); + + // Swap buffers + _activeSoundBuf = nextSoundBuffer; + } + SDL_UnlockMutex(_soundMutex); +} + +int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) { + SdlMixerImpl *mixer = (SdlMixerImpl *)arg; + assert(mixer); + mixer->mixerProducerThread(); + return 0; +} + + +void SdlMixerImpl::initThreadedMixer(uint bufSize) { + _soundThreadIsRunning = false; + _soundThreadShouldQuit = false; + + // Create mutex and condition variable + _soundMutex = SDL_CreateMutex(); + _soundCond = SDL_CreateCond(); + + // Create two sound buffers + _activeSoundBuf = 0; + _soundBufSize = bufSize; + _soundBuffers[0] = (byte *)calloc(1, bufSize); + _soundBuffers[1] = (byte *)calloc(1, bufSize); + + _soundThreadIsRunning = true; + + // Finally start the thread + _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); +} + +void SdlMixerImpl::deinitThreadedMixer() { + // Kill thread?? _soundThread + + if (_soundThreadIsRunning) { + // Signal the producer thread to end, and wait for it to actually finish. + _soundThreadShouldQuit = true; + SDL_CondBroadcast(_soundCond); + SDL_WaitThread(_soundThread, NULL); + + // Kill the mutex & cond variables. + // Attention: AT this point, the mixer callback must not be running + // anymore, else we will crash! + SDL_DestroyMutex(_soundMutex); + SDL_DestroyCond(_soundCond); + + _soundThreadIsRunning = false; + + free(_soundBuffers[0]); + free(_soundBuffers[1]); + } +} + + +void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) { + SdlMixerImpl *mixer = (SdlMixerImpl *)arg; + assert(mixer); + + assert((int)mixer->getSoundBufSize() == len); + + // Lock mutex, to ensure our data is not overwritten by the producer thread + g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex()); + + // Copy data from the current sound buffer + memcpy(samples, mixer->getActiveSoundBuf(), len); + + // Unlock mutex and wake up the produced thread + g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex()); + SDL_CondSignal(mixer->getSoundCond()); +} + +#else + +void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) { + Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys; + assert(mixer); + mixer->mixCallback(samples, len); +} + +#endif + +#endif diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h new file mode 100644 index 0000000000..272c3934a6 --- /dev/null +++ b/backends/mixer/sdl/sdl-mixer.h @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BACKENDS_MIXER_SDL_H +#define BACKENDS_MIXER_SDL_H + +#if defined(__SYMBIAN32__) +#include <esdl\SDL.h> +#else +#include <SDL.h> +#endif + +#include "sound/mixer_intern.h" + +#if defined(MACOSX) +// On Mac OS X, we need to double buffer the audio buffer, else anything +// which produces sampled data with high latency (like the MT-32 emulator) +// will sound terribly. +// This could be enabled for more / most ports in the future, but needs some +// testing. +#define MIXER_DOUBLE_BUFFERING 1 +#endif + +class SdlMixerImpl : public Audio::MixerImpl { +public: + + SdlMixerImpl(OSystem *system); + ~SdlMixerImpl(); + +protected: + SDL_AudioSpec _obtainedRate; + + static void mixSdlCallback(void *s, byte *samples, int len); + +#ifdef MIXER_DOUBLE_BUFFERING + SDL_mutex *_soundMutex; + SDL_cond *_soundCond; + SDL_Thread *_soundThread; + bool _soundThreadIsRunning; + bool _soundThreadShouldQuit; + + byte _activeSoundBuf; + uint _soundBufSize; + byte *_soundBuffers[2]; + + void mixerProducerThread(); + static int SDLCALL mixerProducerThreadEntry(void *arg); + void initThreadedMixer(uint bufSize); + void deinitThreadedMixer(); + +public: + SDL_mutex *getSoundMutex() { return _soundMutex; } + SDL_cond *getSoundCond() { return _soundCond; } + uint getSoundBufSize() { return _soundBufSize; } + byte *getActiveSoundBuf() { return _soundBuffers[_activeSoundBuf]; } +#endif +}; + +#endif diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 43de2303f9..76e795004d 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -42,17 +42,13 @@ #include "backends/saves/default/default-saves.h" #endif #include "backends/timer/default/default-timer.h" -#include "sound/mixer_intern.h" + +#include "backends/mixer/sdl/sdl-mixer.h" #include "icons/scummvm.xpm" #include <time.h> // for getTimeAndDate() -//#define SAMPLES_PER_SEC 11025 -#define SAMPLES_PER_SEC 22050 -//#define SAMPLES_PER_SEC 44100 - - /* * Include header files needed for the getFilesystemFactory() method. */ @@ -137,12 +133,11 @@ void OSystem_SDL::initBackend() { // Create and hook up the mixer, if none exists yet (we check for this to // allow subclasses to provide their own). if (_mixer == 0) { - // TODO: Implement SdlAudioManager if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } - setupMixer(); + _mixer = new SdlMixerImpl(this); } // Create and hook up the timer manager, if none exists yet (we check for @@ -182,10 +177,6 @@ void OSystem_SDL::initBackend() { OSystem_SDL::OSystem_SDL() : -#if MIXER_DOUBLE_BUFFERING - _soundMutex(0), _soundCond(0), _soundThread(0), - _soundThreadIsRunning(false), _soundThreadShouldQuit(false), -#endif _scrollLock(false), _joystick(0) { @@ -209,8 +200,8 @@ OSystem_SDL::OSystem_SDL() OSystem_SDL::~OSystem_SDL() { SDL_RemoveTimer(_timerID); - closeMixer(); - + + delete _mixer; delete _savefileManager; delete _timerManager; } @@ -366,7 +357,8 @@ void OSystem_SDL::deinit() { SDL_ShowCursor(SDL_ENABLE); SDL_RemoveTimer(_timerID); - closeMixer(); + + delete _mixer; delete _timerManager; @@ -437,179 +429,3 @@ void OSystem_SDL::setupIcon() { SDL_FreeSurface(sdl_surf); free(icon); } - -#pragma mark - -#pragma mark --- Audio --- -#pragma mark - - -#if MIXER_DOUBLE_BUFFERING - -void OSystem_SDL::mixerProducerThread() { - byte nextSoundBuffer; - - SDL_LockMutex(_soundMutex); - while (true) { - // Wait till we are allowed to produce data - SDL_CondWait(_soundCond, _soundMutex); - - if (_soundThreadShouldQuit) - break; - - // Generate samples and put them into the next buffer - nextSoundBuffer = _activeSoundBuf ^ 1; - ((Audio::MixerImpl *)_mixer)->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); - - // Swap buffers - _activeSoundBuf = nextSoundBuffer; - } - SDL_UnlockMutex(_soundMutex); -} - -int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) { - OSystem_SDL *this_ = (OSystem_SDL *)arg; - assert(this_); - this_->mixerProducerThread(); - return 0; -} - - -void OSystem_SDL::initThreadedMixer(Audio::Mixer *mixer, uint bufSize) { - _soundThreadIsRunning = false; - _soundThreadShouldQuit = false; - - // Create mutex and condition variable - _soundMutex = SDL_CreateMutex(); - _soundCond = SDL_CreateCond(); - - // Create two sound buffers - _activeSoundBuf = 0; - _soundBufSize = bufSize; - _soundBuffers[0] = (byte *)calloc(1, bufSize); - _soundBuffers[1] = (byte *)calloc(1, bufSize); - - _soundThreadIsRunning = true; - - // Finally start the thread - _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); -} - -void OSystem_SDL::deinitThreadedMixer() { - // Kill thread?? _soundThread - - if (_soundThreadIsRunning) { - // Signal the producer thread to end, and wait for it to actually finish. - _soundThreadShouldQuit = true; - SDL_CondBroadcast(_soundCond); - SDL_WaitThread(_soundThread, NULL); - - // Kill the mutex & cond variables. - // Attention: AT this point, the mixer callback must not be running - // anymore, else we will crash! - SDL_DestroyMutex(_soundMutex); - SDL_DestroyCond(_soundCond); - - _soundThreadIsRunning = false; - - free(_soundBuffers[0]); - free(_soundBuffers[1]); - } -} - - -void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) { - OSystem_SDL *this_ = (OSystem_SDL *)arg; - assert(this_); - assert(this_->_mixer); - - assert((int)this_->_soundBufSize == len); - - // Lock mutex, to ensure our data is not overwritten by the producer thread - SDL_LockMutex(this_->_soundMutex); - - // Copy data from the current sound buffer - memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); - - // Unlock mutex and wake up the produced thread - SDL_UnlockMutex(this_->_soundMutex); - SDL_CondSignal(this_->_soundCond); -} - -#else - -void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) { - ModularBackend *this_ = (ModularBackend *)sys; - assert(this_); - assert(this_->getMixer()); - - ((Audio::MixerImpl *)this_->getMixer())->mixCallback(samples, len); -} - -#endif - -void OSystem_SDL::setupMixer() { - SDL_AudioSpec desired; - - // Determine the desired output sampling frequency. - uint32 samplesPerSec = 0; - if (ConfMan.hasKey("output_rate")) - samplesPerSec = ConfMan.getInt("output_rate"); - if (samplesPerSec <= 0) - samplesPerSec = SAMPLES_PER_SEC; - - // Determine the sample buffer size. We want it to store enough data for - // at least 1/16th of a second (though at most 8192 samples). Note - // that it must be a power of two. So e.g. at 22050 Hz, we request a - // sample buffer size of 2048. - uint32 samples = 8192; - while (samples * 16 > samplesPerSec * 2) - samples >>= 1; - - memset(&desired, 0, sizeof(desired)); - desired.freq = samplesPerSec; - desired.format = AUDIO_S16SYS; - desired.channels = 2; - desired.samples = (uint16)samples; - desired.callback = mixCallback; - desired.userdata = this; - - assert(!_mixer); - if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { - warning("Could not open audio device: %s", SDL_GetError()); - _mixer = new Audio::MixerImpl(this, samplesPerSec); - assert(_mixer); - ((Audio::MixerImpl *)_mixer)->setReady(false); - } else { - // Note: This should be the obtained output rate, but it seems that at - // least on some platforms SDL will lie and claim it did get the rate - // even if it didn't. Probably only happens for "weird" rates, though. - samplesPerSec = _obtainedRate.freq; - debug(1, "Output sample rate: %d Hz", samplesPerSec); - - // Create the mixer instance and start the sound processing - _mixer = new Audio::MixerImpl(this, samplesPerSec); - assert(_mixer); - ((Audio::MixerImpl *)_mixer)->setReady(true); - -#if MIXER_DOUBLE_BUFFERING - initThreadedMixer(_mixer, _obtainedRate.samples * 4); -#endif - - // start the sound system - SDL_PauseAudio(0); - } -} - -void OSystem_SDL::closeMixer() { - if (_mixer) - ((Audio::MixerImpl *)_mixer)->setReady(false); - - SDL_CloseAudio(); - - delete _mixer; - _mixer = 0; - -#if MIXER_DOUBLE_BUFFERING - deinitThreadedMixer(); -#endif - -} diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 9cd7da0b4f..cb157b003e 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -50,15 +50,6 @@ namespace Audio { #define USE_OSD 1 #endif -#if defined(MACOSX) -// On Mac OS X, we need to double buffer the audio buffer, else anything -// which produces sampled data with high latency (like the MT-32 emulator) -// will sound terribly. -// This could be enabled for more / most ports in the future, but needs some -// testing. -#define MIXER_DOUBLE_BUFFERING 1 -#endif - class OSystem_SDL : public ModularBackend { public: OSystem_SDL(); @@ -83,11 +74,6 @@ public: virtual void preprocessEvents(SDL_Event *event) {} - // Set function that generates samples - virtual void setupMixer(); - static void mixCallback(void *s, byte *samples, int len); - virtual void closeMixer(); - // Quit virtual void quit(); // overloaded by CE backend @@ -101,7 +87,6 @@ public: protected: bool _inited; - SDL_AudioSpec _obtainedRate; // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18. // I am keeping the rest of the code in for now, since the joystick @@ -134,23 +119,6 @@ protected: virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event); -#ifdef MIXER_DOUBLE_BUFFERING - SDL_mutex *_soundMutex; - SDL_cond *_soundCond; - SDL_Thread *_soundThread; - bool _soundThreadIsRunning; - bool _soundThreadShouldQuit; - - byte _activeSoundBuf; - uint _soundBufSize; - byte *_soundBuffers[2]; - - void mixerProducerThread(); - static int SDLCALL mixerProducerThreadEntry(void *arg); - void initThreadedMixer(Audio::Mixer *mixer, uint bufSize); - void deinitThreadedMixer(); -#endif - SDL_TimerID _timerID; virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend diff --git a/sound/mixer.cpp b/sound/mixer.cpp index 08a4ad921d..17ae723650 100644 --- a/sound/mixer.cpp +++ b/sound/mixer.cpp @@ -431,6 +431,9 @@ int MixerImpl::getVolumeForSoundType(SoundType type) const { return _volumeForSoundType[type]; } +void MixerImpl::setSampleRate(uint sampleRate) { + _sampleRate = sampleRate; +} #pragma mark - #pragma mark --- Channel implementations --- diff --git a/sound/mixer_intern.h b/sound/mixer_intern.h index 014be7abf2..c1b7df941f 100644 --- a/sound/mixer_intern.h +++ b/sound/mixer_intern.h @@ -60,7 +60,7 @@ private: OSystem *_syst; Common::Mutex _mutex; - const uint _sampleRate; + uint _sampleRate; bool _mixerReady; uint32 _handleSeed; @@ -127,6 +127,8 @@ public: * their audio system has been completed. */ void setReady(bool ready); + + void setSampleRate(uint sampleRate); }; |