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author | Filippos Karapetis | 2007-07-28 02:25:09 +0000 |
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committer | Filippos Karapetis | 2007-07-28 02:25:09 +0000 |
commit | 3d434b12335fd70659d5a99dd1dfe83b2145323f (patch) | |
tree | 042aea038a0bf53a88547349fb968acde16392a4 | |
parent | 125872c90dbbf68ac423b4e17e0ab51a95d16b91 (diff) | |
download | scummvm-rg350-3d434b12335fd70659d5a99dd1dfe83b2145323f.tar.gz scummvm-rg350-3d434b12335fd70659d5a99dd1dfe83b2145323f.tar.bz2 scummvm-rg350-3d434b12335fd70659d5a99dd1dfe83b2145323f.zip |
Fixed one of the incorrectly loaded palettes in Benny's part in the IHNM demo
svn-id: r28255
-rw-r--r-- | engines/saga/animation.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index d29fc6ebe6..e9f3494cd2 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -94,7 +94,10 @@ void Anim::playCutaway(int cut, bool fade) { startImmediately = true; } - _vm->_gfx->savePalette(); + // WORKAROUND: The IHNM demo deals with chained cutaways in a different manner. Don't save + // the palette of cutaway 11 (the woman looking at the marble) + if (!(_vm->getGameId() == GID_IHNM_DEMO && cut == 11)) + _vm->_gfx->savePalette(); if (fade) { _vm->_gfx->getCurrentPal(saved_pal); |