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-rw-r--r--engines/saga/animation.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index d29fc6ebe6..e9f3494cd2 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -94,7 +94,10 @@ void Anim::playCutaway(int cut, bool fade) {
startImmediately = true;
}
- _vm->_gfx->savePalette();
+ // WORKAROUND: The IHNM demo deals with chained cutaways in a different manner. Don't save
+ // the palette of cutaway 11 (the woman looking at the marble)
+ if (!(_vm->getGameId() == GID_IHNM_DEMO && cut == 11))
+ _vm->_gfx->savePalette();
if (fade) {
_vm->_gfx->getCurrentPal(saved_pal);