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author | Paweł Kołodziejski | 2003-04-27 10:05:36 +0000 |
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committer | Paweł Kołodziejski | 2003-04-27 10:05:36 +0000 |
commit | 3d52e4510bfb4b214106a99bb091163e62f8c18b (patch) | |
tree | 1f02f76dea6f5a40e8553e2e9bb699b61d939e5b | |
parent | 33c600dde53c19a76297f2d3a2ffb4d1eb0d31f8 (diff) | |
download | scummvm-rg350-3d52e4510bfb4b214106a99bb091163e62f8c18b.tar.gz scummvm-rg350-3d52e4510bfb4b214106a99bb091163e62f8c18b.tar.bz2 scummvm-rg350-3d52e4510bfb4b214106a99bb091163e62f8c18b.zip |
more share code, and fixes
svn-id: r7151
-rw-r--r-- | scumm/intern.h | 8 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 115 |
2 files changed, 20 insertions, 103 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index 2aabb61b2a..8500fb5205 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -250,31 +250,23 @@ protected: void o2_walkActorToObject(); void o2_putActorAtObject(); void o2_animateActor(); - void o2_print(); void o2_actorFromPos(); - void o2_getVerbEntrypoint(); void o2_saveLoadGame(); void o2_getActorX(); void o2_getActorY(); void o2_loadRoomWithEgo(); - void o2_setVarRange(); void o2_setOwnerOf(); void o2_delayVariable(); - void o2_putActorInRoom(); void o2_matrixOps(); void o2_setCameraAt(); void o2_roomOps(); - void o2_getDist(); void o2_findObject(); void o2_cutscene(); void o2_chainScript(); void o2_pickupObject(); - void o2_actorFollowCamera(); void o2_setObjectName(); void o2_cursorCommand(); - void o2_stopScript(); void o2_getClosestObjActor(); - void o2_loadRoom(); void o2_getActorWalkBox(); void o2_endCutscene(); void o2_drawSentence(); diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 1a05b81653..ef2934ce97 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -58,7 +58,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_panCameraTo), OPCODE(o2_actorSet), /* 14 */ - OPCODE(o2_print), + OPCODE(o5_print), OPCODE(o2_actorFromPos), OPCODE(o5_getRandomNr), OPCODE(o2_setState04), @@ -80,7 +80,7 @@ void Scumm_v2::setupOpcodes() { /* 24 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o2_drawObject), - OPCODE(o2_setVarRange), + OPCODE(o5_setVarRange), OPCODE(o2_ifNotState04), /* 28 */ OPCODE(o2_equalZero), @@ -89,7 +89,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_delayVariable), /* 2C */ OPCODE(o2_assignVarByte), - OPCODE(o2_putActorInRoom), + OPCODE(o5_putActorInRoom), OPCODE(o5_delay), OPCODE(o2_ifNotState04), /* 30 */ @@ -98,7 +98,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_setCameraAt), OPCODE(o2_roomOps), /* 34 */ - OPCODE(o2_getDist), + OPCODE(o5_getDist), OPCODE(o2_findObject), OPCODE(o2_walkActorToObject), OPCODE(o2_setState01), @@ -135,7 +135,7 @@ void Scumm_v2::setupOpcodes() { /* 50 */ OPCODE(o2_pickupObject), OPCODE(o2_animateActor), - OPCODE(o2_actorFollowCamera), + OPCODE(o5_actorFollowCamera), OPCODE(o2_actorSet), /* 54 */ OPCODE(o2_setObjectName), @@ -155,7 +155,7 @@ void Scumm_v2::setupOpcodes() { /* 60 */ OPCODE(o2_cursorCommand), OPCODE(o2_putActor), - OPCODE(o2_stopScript), + OPCODE(o5_stopScript), OPCODE(o5_getActorFacing), /* 64 */ OPCODE(o2_loadRoomWithEgo), @@ -169,16 +169,16 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_dummy), /* 6C */ OPCODE(o2_getObjY), - OPCODE(o2_putActorInRoom), + OPCODE(o5_putActorInRoom), OPCODE(o5_dummy), OPCODE(o2_ifState04), /* 70 */ OPCODE(o5_lights), OPCODE(o5_getActorCostume), - OPCODE(o2_loadRoom), + OPCODE(o5_loadRoom), OPCODE(o2_roomOps), /* 74 */ - OPCODE(o2_getDist), + OPCODE(o5_getDist), OPCODE(o2_findObject), OPCODE(o2_walkActorToObject), OPCODE(o2_clearState01), @@ -218,7 +218,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_panCameraTo), OPCODE(o2_actorSet), /* 94 */ - OPCODE(o2_print), + OPCODE(o5_print), OPCODE(o2_actorFromPos), OPCODE(o5_getRandomNr), OPCODE(o2_setState02), @@ -240,7 +240,7 @@ void Scumm_v2::setupOpcodes() { /* A4 */ OPCODE(o2_loadRoomWithEgo), OPCODE(o2_drawObject), - OPCODE(o2_setVarRange), + OPCODE(o5_setVarRange), OPCODE(o2_setState04), /* A8 */ OPCODE(o2_notEqualZero), @@ -249,7 +249,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_dummy), /* AC */ OPCODE(o2_drawSentence), - OPCODE(o2_putActorInRoom), + OPCODE(o5_putActorInRoom), OPCODE(o2_waitForSentence), OPCODE(o2_ifNotState04), /* B0 */ @@ -258,7 +258,7 @@ void Scumm_v2::setupOpcodes() { OPCODE(o2_setCameraAt), OPCODE(o2_roomOps), /* B4 */ - OPCODE(o2_getDist), + OPCODE(o5_getDist), OPCODE(o2_findObject), OPCODE(o2_walkActorToObject), OPCODE(o2_setState02), @@ -295,7 +295,7 @@ void Scumm_v2::setupOpcodes() { /* D0 */ OPCODE(o2_pickupObject), OPCODE(o2_animateActor), - OPCODE(o2_actorFollowCamera), + OPCODE(o5_actorFollowCamera), OPCODE(o2_actorSet), /* D4 */ OPCODE(o2_setObjectName), @@ -315,7 +315,7 @@ void Scumm_v2::setupOpcodes() { /* E0 */ OPCODE(o2_cursorCommand), OPCODE(o2_putActor), - OPCODE(o2_stopScript), + OPCODE(o5_stopScript), OPCODE(o5_getActorFacing), /* E4 */ OPCODE(o2_loadRoomWithEgo), @@ -329,16 +329,16 @@ void Scumm_v2::setupOpcodes() { OPCODE(o5_dummy), /* EC */ OPCODE(o2_getObjY), - OPCODE(o2_putActorInRoom), + OPCODE(o5_putActorInRoom), OPCODE(o5_dummy), OPCODE(o2_ifState04), /* F0 */ OPCODE(o5_lights), OPCODE(o5_getActorCostume), - OPCODE(o2_loadRoom), + OPCODE(o5_loadRoom), OPCODE(o2_roomOps), /* F4 */ - OPCODE(o2_getDist), + OPCODE(o5_getDist), OPCODE(o2_findObject), OPCODE(o2_walkActorToObject), OPCODE(o2_clearState01), @@ -941,11 +941,6 @@ void Scumm_v2::o2_animateActor() { a->animateActor(anim); } -void Scumm_v2::o2_print() { - _actorToPrintStrFor = getVarOrDirectByte(0x80); - decodeParseString(); -} - void Scumm_v2::o2_actorFromPos() { int x, y; getResultPos(); @@ -954,15 +949,6 @@ void Scumm_v2::o2_actorFromPos() { _vars[_resultVarNumber] = getActorFromPos(x, y); } -void Scumm_v2::o2_getVerbEntrypoint() { - int a, b; - getResultPos(); - a = getVarOrDirectWord(0x80); - b = getVarOrDirectWord(0x40); - - _vars[_resultVarNumber] = getVerbEntrypoint(a, b); -} - void Scumm_v2::o2_saveLoadGame() { getResultPos(); byte a = getVarOrDirectByte(0x80); @@ -1016,21 +1002,6 @@ void Scumm_v2::o2_loadRoomWithEgo() { runScript(5, 0, 0, 0); } -void Scumm_v2::o2_setVarRange() { - int a, b; - - getResultPos(); - a = fetchScriptByte(); - do { - if (_opcode & 0x80) - b = fetchScriptWord(); - else - b = fetchScriptByte(); - - _vars[_resultVarNumber++] = b; - } while (--a); -} - void Scumm_v2::o2_setOwnerOf() { int obj, owner; @@ -1047,21 +1018,6 @@ void Scumm_v2::o2_delayVariable() { o5_breakHere(); } -void Scumm_v2::o2_putActorInRoom() { - int room; - Actor *a; - - a = derefActorSafe(getVarOrDirectByte(0x80), "o2_putActorInRoom"); - room = getVarOrDirectByte(0x40); - - if (a == NULL) - return; - - a->room = room; - if (!room) - a->putActor(0, 0, 0); -} - void Scumm_v2::o2_matrixOps() { int a, b; @@ -1099,17 +1055,10 @@ void Scumm_v2::o2_roomOps() { } } -void Scumm_v2::o2_getDist() { - getResultPos(); - int o1 = getVarOrDirectWord(0x80); - int o2 = getVarOrDirectWord(0x40); - _vars[_resultVarNumber] = getObjActToObjActDist(o1, o2); -} - void Scumm_v2::o2_findObject() { getResultPos(); - int x = getVarOrDirectWord(0x80); - int y = getVarOrDirectWord(0x40); + int x = getVarOrDirectByte(0x80); + int y = getVarOrDirectByte(0x40); _vars[_resultVarNumber] = findObject(x, y); } @@ -1154,10 +1103,6 @@ void Scumm_v2::o2_pickupObject() { runHook(1); } -void Scumm_v2::o2_actorFollowCamera() { - actorFollowCamera(getVarOrDirectByte(0x80)); -} - void Scumm_v2::o2_setObjectName() { int obj = getVarOrDirectWord(0x80); int size; @@ -1199,16 +1144,6 @@ void Scumm_v2::o2_cursorCommand() { // TODO } -void Scumm_v2::o2_stopScript() { - int script; - - script = getVarOrDirectByte(0x80); - if (!script) - stopObjectCode(); - else - stopScriptNr(script); -} - void Scumm_v2::o2_getClosestObjActor() { int obj; int act; @@ -1231,16 +1166,6 @@ void Scumm_v2::o2_getClosestObjActor() { _vars[_resultVarNumber] = closest_dist; } -void Scumm_v2::o2_loadRoom() { - int room; - - room = getVarOrDirectByte(0x80); - - if (room != _currentRoom) - startScene(room, 0, 0); - _fullRedraw = 1; -} - void Scumm_v2::o2_getActorWalkBox() { Actor *a; getResultPos(); |