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authorEugene Sandulenko2008-05-03 22:10:52 +0000
committerEugene Sandulenko2008-05-03 22:10:52 +0000
commit3e8e978c4e05645660251d1b8d5e0db0eb756a57 (patch)
tree725ede7ab89cb42a5bfd0fee714d4c73a3e4f3b5
parente5929da662dd328ea6ff46194d4cfae8eedec5a7 (diff)
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Code formatting.
svn-id: r31851
-rw-r--r--graphics/VectorRenderer.cpp6
-rw-r--r--graphics/VectorRenderer.h8
2 files changed, 7 insertions, 7 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
index 0897e530bb..f231531a16 100644
--- a/graphics/VectorRenderer.cpp
+++ b/graphics/VectorRenderer.cpp
@@ -34,11 +34,11 @@ namespace Graphics {
inline uint32 fp_sqroot(uint32 x);
VectorRenderer *createRenderer() {
- return new VectorRendererSpec<uint16,ColorMasks<565> >;
+ return new VectorRendererSpec<uint16,ColorMasks<565>>;
}
-void vector_renderer_test( OSystem *_system ) {
+void vector_renderer_test(OSystem *_system) {
VectorRenderer *vr = createRenderer();
Surface _screen;
@@ -123,7 +123,7 @@ drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType,PixelFormat>::
-blendPixelPtr( PixelType *ptr, uint8 alpha ) {
+blendPixelPtr(PixelType *ptr, uint8 alpha) {
register int idst = *ptr;
register int isrc = Base::_color;
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index b5be32e0e1..2f648b9c56 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -33,7 +33,7 @@
namespace Graphics {
-void vector_renderer_test( OSystem *_system );
+void vector_renderer_test(OSystem *_system);
/**
* VectorRenderer: The core Vector Renderer Class
@@ -113,7 +113,7 @@ public:
*
* @param surface Pointer to a Surface object.
*/
- virtual void setSurface(Surface *surface){
+ virtual void setSurface(Surface *surface) {
_activeSurface = surface;
}
@@ -248,7 +248,7 @@ public:
*
* @see VectorRenderer::blendPixel()
*/
- virtual inline void blendPixel( int x, int y, uint8 alpha ) {
+ virtual inline void blendPixel(int x, int y, uint8 alpha) {
putPixel(x, y);
}
@@ -319,7 +319,7 @@ protected:
* The AA renderer does support alpha blending. Special cases are
* handled separately.
*/
- inline void blendPixel( int x, int y, uint8 alpha ) {
+ inline void blendPixel(int x, int y, uint8 alpha) {
if (alpha == 0)
return;
else if (alpha < 255)